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[Let's Read] 5e Minigame and Subsystem Sourcebooks
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<blockquote data-quote="Libertad" data-source="post: 8662871" data-attributes="member: 6750502"><p style="text-align: center"><img src="https://i.imgur.com/NBZNOfC.jpeg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><a href="https://www.dmsguild.com/product/338741/The-DMs-Guide-to-Fishing" target="_blank">DM’s Guild Page</a></p><p></p><p>For the Millennial and older gamers out there, do you remember the days when Ocarina of Time was the hottest game on the Nintendo 64? When it was the first in the series to expand Link’s adventures to a whole new world of three dimensions? The time that you galloped across Hyrule Field on your trusty steed, the time you bombed a seemingly-ordinary rock for fun only to discover a hole leading down into a treacherous cavern? The intense controller-rattling you did at the Fishing Pond from reeling in the 13-pounder so you could get a Gold Scale, and thus that final Piece of Heart in the Lakeside Laboratory?</p><p></p><p>Sorry, did I bring back some less-than-fond memories? Well here’s hoping that this supplement will provide an equally-rewarding yet less frustrating experience to the arts of minigame fishing! The DM’s Guide to Fishing expands this age-old practice into a sub-system of its own, complete with lists of both real-world and fantasy aquatic creatures that can be caught this way…including a few that can bestow supernatural effects upon the fisher!</p><p></p><p><strong>The rules themselves</strong> are simple: fishing equipment is separated by rod, tackle, and bait, with some suggestions on how the DM can personalize this gear depending on the needs of the campaign. For example, some fish may not find worms tasty and require more exotic bait, magical fishing rods can grant a +1 to +3 bonus to Athletics checks for reeling in fish, and nymph’s hair if willingly given and used as bait guarantees the luring of a rare fish (catching it is another matter). A new tool proficiency option is given in the form of Fishing. Those with it can add double their proficiency bonus to relevant skill checks made while fishing, and once per day can recall old techniques and prior memories to gain advantage on a single check for fishing purposes.</p><p></p><p><strong>Fish and aquatic creatures</strong> can be identified via successful Nature checks, although some species have lesser-known traits which can only be learned by succeeding on the check by 5 or more. Fishing takes an indeterminate amount of time to lure in a fish with bait (determined by the DM), and players roll a d100 on an appropriate Fishing Table to determine what creature they get on the line. Opposed Athletics checks are called between the fish and fisher. Failure by 5 or more on the fisher’s part can end up losing or damaging equipment, with the entire rod snapping apart on a failure of 15 or more!</p><p></p><p><strong>We have eleven d100 tables</strong> for determining caught fish, including one General table and 10 region-specific ones which includes more fantasy-flavored options such as Planar. Every fish or aquatic creature is given a Size category and Strength modifier, along with physical descriptions and special traits where noted. The less-common results on the tables often give fish with some unique feature: for example, a lucky fisher may snatch a valuable Jewelfish with gems growing in its flesh, but woe to the angler who snags the fanged Viperfish which can deliver a nasty bite attack! Some fish have rather interesting rewards, such as a Rootfish which if planted in soil can guarantee a successful harvest for the year, or the Toothfish with a mouthful of human teeth which small fey crave and can make a useful bargaining chip when dealing with them.</p><p></p><p><strong>Thoughts:</strong> The DM’s Guide to Fishing is short but sweet, being overall simplistic yet having just the right amount of complexity for what will likely be a casual minigame adventuring parties may indulge in every once in a while. I do like how it makes fishing capable of providing rewards in and of itself via certain rare fish rather than leaving that up to DM Fiat with in-universe fishing tournaments or the like. The more fantastical fish are a nice touch, even the ones who don’t have rewards, as they can nicely reflect how certain magic and terrain can influence the native life in strange and wondrous ways.</p></blockquote><p></p>
[QUOTE="Libertad, post: 8662871, member: 6750502"] [center][img]https://i.imgur.com/NBZNOfC.jpeg[/img][/center] [url=https://www.dmsguild.com/product/338741/The-DMs-Guide-to-Fishing]DM’s Guild Page[/url] For the Millennial and older gamers out there, do you remember the days when Ocarina of Time was the hottest game on the Nintendo 64? When it was the first in the series to expand Link’s adventures to a whole new world of three dimensions? The time that you galloped across Hyrule Field on your trusty steed, the time you bombed a seemingly-ordinary rock for fun only to discover a hole leading down into a treacherous cavern? The intense controller-rattling you did at the Fishing Pond from reeling in the 13-pounder so you could get a Gold Scale, and thus that final Piece of Heart in the Lakeside Laboratory? Sorry, did I bring back some less-than-fond memories? Well here’s hoping that this supplement will provide an equally-rewarding yet less frustrating experience to the arts of minigame fishing! The DM’s Guide to Fishing expands this age-old practice into a sub-system of its own, complete with lists of both real-world and fantasy aquatic creatures that can be caught this way…including a few that can bestow supernatural effects upon the fisher! [b]The rules themselves[/b] are simple: fishing equipment is separated by rod, tackle, and bait, with some suggestions on how the DM can personalize this gear depending on the needs of the campaign. For example, some fish may not find worms tasty and require more exotic bait, magical fishing rods can grant a +1 to +3 bonus to Athletics checks for reeling in fish, and nymph’s hair if willingly given and used as bait guarantees the luring of a rare fish (catching it is another matter). A new tool proficiency option is given in the form of Fishing. Those with it can add double their proficiency bonus to relevant skill checks made while fishing, and once per day can recall old techniques and prior memories to gain advantage on a single check for fishing purposes. [b]Fish and aquatic creatures[/b] can be identified via successful Nature checks, although some species have lesser-known traits which can only be learned by succeeding on the check by 5 or more. Fishing takes an indeterminate amount of time to lure in a fish with bait (determined by the DM), and players roll a d100 on an appropriate Fishing Table to determine what creature they get on the line. Opposed Athletics checks are called between the fish and fisher. Failure by 5 or more on the fisher’s part can end up losing or damaging equipment, with the entire rod snapping apart on a failure of 15 or more! [b]We have eleven d100 tables[/b] for determining caught fish, including one General table and 10 region-specific ones which includes more fantasy-flavored options such as Planar. Every fish or aquatic creature is given a Size category and Strength modifier, along with physical descriptions and special traits where noted. The less-common results on the tables often give fish with some unique feature: for example, a lucky fisher may snatch a valuable Jewelfish with gems growing in its flesh, but woe to the angler who snags the fanged Viperfish which can deliver a nasty bite attack! Some fish have rather interesting rewards, such as a Rootfish which if planted in soil can guarantee a successful harvest for the year, or the Toothfish with a mouthful of human teeth which small fey crave and can make a useful bargaining chip when dealing with them. [b]Thoughts:[/b] The DM’s Guide to Fishing is short but sweet, being overall simplistic yet having just the right amount of complexity for what will likely be a casual minigame adventuring parties may indulge in every once in a while. I do like how it makes fishing capable of providing rewards in and of itself via certain rare fish rather than leaving that up to DM Fiat with in-universe fishing tournaments or the like. The more fantastical fish are a nice touch, even the ones who don’t have rewards, as they can nicely reflect how certain magic and terrain can influence the native life in strange and wondrous ways. [/QUOTE]
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