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Lets Read and Review Pathfinder 2E
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<blockquote data-quote="Zardnaar" data-source="post: 7645211" data-attributes="member: 6716779"><p>Chapter 2 Ancestry and Backgrounds.</p><p></p><p> Races= ancestry BTW, I'll probably get the two terms mixed up and they're basically the same thing.</p><p></p><p> Pathfinder 2E races are a bit different. There is no real default Dwarf or Elfe etc except in the most basic of ways such as dark vision, low light vision, and racial hit points. The boost and flaw keywords I like, it save you writing out XYZ gets +2 to this and that and -2 to whatever. Nice to see flaws are retained and for the most part the races seem to get two +2 bosts and a free boost to be assigned how you like. This avoids pigeonholing a lot more than say 5E. I'm not 100% sure if the free boost can be used to offset the flaw but if so the race functionally have +2/+2 so its may be an option for fans of 4E and 5E who are not fans of ability penalties in effect it seems optional. Each race also gets a heritage and a racial feat. Its quite nifty IHMO but a minor downside is that the races don't feel very Dwarfy or Elfy and you almost have to row into the abilities you would get in sy AD&D, 3E, 5E or Pathfinder 1. Conceptually Its good but perhaps a fixed heritage, a free heritage and a racial feat may have been better. overall though I would still give it an up vote but it could have been better IMHO. A lot of racial feats are very minor as well and are a +1. They perhaps could have got 2 up votes here, 1 for the concept and 1 for execution. Its good but could have/should have been better. </p><p></p><p> The art has also improved, some of it is quite good, other parts are more of the same from chapter 1. No up or down vote though. </p><p></p><p>Back grounds are also quite interesting for the most part they are 2 skills, a free boost and a fixed boost along with a skill/utility type feat. Not drastically different to 5 in some ways but it might actually be an improvement at least mechanically, the 5E ones have a bit more flavour IMHO. I quite like what they did here with back grounds and from the playtest it was fun using them and stacking up the boosts at character generation. I'm going to be generous here an give Paizo an upvote for concept and an upvote for execution. I think there are 35 of them, minor downside is more complexity. </p><p></p><p> The chapter is finished off by languages which are tied to the world of Golarion. Page 66 has more of that artwork I love so much with a massive oversized sword and a goofy action scene. Just when the art was improving overall. I know the sword is supposed to be from a giant but still it looked silly in PF1 and still does. What is this 3.0 cira 2002?</p><p></p><p> 3 upvotes here, nothing really bad so far. Next up is classes, which will have to wait another day and potentially a lot of votes IMHO.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7645211, member: 6716779"] Chapter 2 Ancestry and Backgrounds. Races= ancestry BTW, I'll probably get the two terms mixed up and they're basically the same thing. Pathfinder 2E races are a bit different. There is no real default Dwarf or Elfe etc except in the most basic of ways such as dark vision, low light vision, and racial hit points. The boost and flaw keywords I like, it save you writing out XYZ gets +2 to this and that and -2 to whatever. Nice to see flaws are retained and for the most part the races seem to get two +2 bosts and a free boost to be assigned how you like. This avoids pigeonholing a lot more than say 5E. I'm not 100% sure if the free boost can be used to offset the flaw but if so the race functionally have +2/+2 so its may be an option for fans of 4E and 5E who are not fans of ability penalties in effect it seems optional. Each race also gets a heritage and a racial feat. Its quite nifty IHMO but a minor downside is that the races don't feel very Dwarfy or Elfy and you almost have to row into the abilities you would get in sy AD&D, 3E, 5E or Pathfinder 1. Conceptually Its good but perhaps a fixed heritage, a free heritage and a racial feat may have been better. overall though I would still give it an up vote but it could have been better IMHO. A lot of racial feats are very minor as well and are a +1. They perhaps could have got 2 up votes here, 1 for the concept and 1 for execution. Its good but could have/should have been better. The art has also improved, some of it is quite good, other parts are more of the same from chapter 1. No up or down vote though. Back grounds are also quite interesting for the most part they are 2 skills, a free boost and a fixed boost along with a skill/utility type feat. Not drastically different to 5 in some ways but it might actually be an improvement at least mechanically, the 5E ones have a bit more flavour IMHO. I quite like what they did here with back grounds and from the playtest it was fun using them and stacking up the boosts at character generation. I'm going to be generous here an give Paizo an upvote for concept and an upvote for execution. I think there are 35 of them, minor downside is more complexity. The chapter is finished off by languages which are tied to the world of Golarion. Page 66 has more of that artwork I love so much with a massive oversized sword and a goofy action scene. Just when the art was improving overall. I know the sword is supposed to be from a giant but still it looked silly in PF1 and still does. What is this 3.0 cira 2002? 3 upvotes here, nothing really bad so far. Next up is classes, which will have to wait another day and potentially a lot of votes IMHO. [/QUOTE]
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