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<blockquote data-quote="overgeeked" data-source="post: 9673171" data-attributes="member: 86653"><p>The trouble with the Fear and GM moves thing and people worried about that being exhausting, like it can be in PbtA games, is that it all depends on which explanation of Fear and GM moves you read because they're all different. Unfortunately. </p><p></p><p>p18. "If you instead roll with Fear on your Duality Dice—meaning your Fear Die rolled higher than your Hope Die—<em><strong>the GM gains a Fear that they can spend on certain effects. Sometimes a Fear roll introduces other complications into a scene (even if you succeed on your roll)</strong></em>."</p><p></p><p>p90. "Fear: When you roll your Duality Dice and the Fear Die rolls higher than the Hope Die, you roll with Fear. When this happens on an action roll, even if you succeed, <em><strong>the GM gains a Fear and there are consequences or complications</strong></em> that come from the action you were attempting." </p><p></p><p>p91. "As a player, rolling with Fear doesn’t mean your action roll fails. <em><strong>Instead, you face a complication or consequence</strong></em>. For example, your character learns only some of the information they need, suffers a counterattack from the adversary they just struck, or encounters an unexpected danger or hazard. <em><strong>If you fail the action roll where you rolled with Fear, those consequences or complications are worse</strong></em>.</p><p></p><p>When you roll with Fear, you don’t record it on your character sheet. Instead, <em><strong>the GM gains a Fear and makes a move to reflect the complications of your Fear roll</strong></em>. The GM can spend the Fear they gain on effects such as spotlighting an adversary or making Fear moves (see the “Spending Fear” section on page 154)."</p><p></p><p>p94. "ON A SUCCESS WITH FEAR…</p><p>You get what you want, <em><strong>but it comes with a cost or consequence</strong></em>. <em><strong>The GM gains a Fear</strong></em>." </p><p></p><p>p94. "ON A FAILURE WITH FEAR…</p><p>Things go very badly. You probably don’t get what you want, and <em><strong>a major consequence or complication occurs</strong></em> because of it. <em><strong>The GM gains a Fear</strong></em>." </p><p></p><p>p95 has examples of both of the above. In each example there are both consequences and the GM fets a Fear. </p><p></p><p>Throughout the book there are plenty of call-out boxes with examples of play. Near as I can tell, all of them that feature a Fear roll include both consequences and the GM gaining Fear. Including the extended example of play.</p><p></p><p>p138. The debrief just after the extended example of play seems to suggest it's either a Fear or consequences in the moment. </p><p></p><p>p143. "Because <em><strong>the GM can choose to make a move in response to a player’s failed roll or a result with Fear</strong></em>, and since <em><strong>every roll generates Hope or Fear</strong></em>, only ask the players to roll during meaningful moments to ensure that every roll contributes to the story." </p><p></p><p>p149. "Consider making a GM move when a player does one of the following things:</p><p>• Rolls with Fear on an action roll.</p><p>• Fails an action roll." </p><p></p><p>And that's enough of that even though I'm barely halfway through the book. </p><p></p><p>But I think the point is more than made. The book is inconsistent on this point. But the two main versions are: 1) The GM gains a Fear and imposes consequences, or; 2) the GM gains a Fear and can optionally impose consequences. Neither interpretation is correct and neither is incorrect because both can find supporting quotes from the book itself. </p><p></p><p>Unless there's a third option where GM moves and the consequences of a Fear roll are somehow two distinct things dealt with separately.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9673171, member: 86653"] The trouble with the Fear and GM moves thing and people worried about that being exhausting, like it can be in PbtA games, is that it all depends on which explanation of Fear and GM moves you read because they're all different. Unfortunately. p18. "If you instead roll with Fear on your Duality Dice—meaning your Fear Die rolled higher than your Hope Die—[I][B]the GM gains a Fear that they can spend on certain effects. Sometimes a Fear roll introduces other complications into a scene (even if you succeed on your roll)[/B][/I]." p90. "Fear: When you roll your Duality Dice and the Fear Die rolls higher than the Hope Die, you roll with Fear. When this happens on an action roll, even if you succeed, [I][B]the GM gains a Fear and there are consequences or complications[/B][/I] that come from the action you were attempting." p91. "As a player, rolling with Fear doesn’t mean your action roll fails. [I][B]Instead, you face a complication or consequence[/B][/I]. For example, your character learns only some of the information they need, suffers a counterattack from the adversary they just struck, or encounters an unexpected danger or hazard. [I][B]If you fail the action roll where you rolled with Fear, those consequences or complications are worse[/B][/I]. When you roll with Fear, you don’t record it on your character sheet. Instead, [I][B]the GM gains a Fear and makes a move to reflect the complications of your Fear roll[/B][/I]. The GM can spend the Fear they gain on effects such as spotlighting an adversary or making Fear moves (see the “Spending Fear” section on page 154)." p94. "ON A SUCCESS WITH FEAR… You get what you want, [I][B]but it comes with a cost or consequence[/B][/I]. [I][B]The GM gains a Fear[/B][/I]." p94. "ON A FAILURE WITH FEAR… Things go very badly. You probably don’t get what you want, and [I][B]a major consequence or complication occurs[/B][/I] because of it. [I][B]The GM gains a Fear[/B][/I]." p95 has examples of both of the above. In each example there are both consequences and the GM fets a Fear. Throughout the book there are plenty of call-out boxes with examples of play. Near as I can tell, all of them that feature a Fear roll include both consequences and the GM gaining Fear. Including the extended example of play. p138. The debrief just after the extended example of play seems to suggest it's either a Fear or consequences in the moment. p143. "Because [I][B]the GM can choose to make a move in response to a player’s failed roll or a result with Fear[/B][/I], and since [I][B]every roll generates Hope or Fear[/B][/I], only ask the players to roll during meaningful moments to ensure that every roll contributes to the story." p149. "Consider making a GM move when a player does one of the following things: • Rolls with Fear on an action roll. • Fails an action roll." And that's enough of that even though I'm barely halfway through the book. But I think the point is more than made. The book is inconsistent on this point. But the two main versions are: 1) The GM gains a Fear and imposes consequences, or; 2) the GM gains a Fear and can optionally impose consequences. Neither interpretation is correct and neither is incorrect because both can find supporting quotes from the book itself. Unless there's a third option where GM moves and the consequences of a Fear roll are somehow two distinct things dealt with separately. [/QUOTE]
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