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[Let's Read] Dragonlance: Towers of High Sorcery
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<blockquote data-quote="Libertad" data-source="post: 7885601" data-attributes="member: 6750502"><p>Sorcerers yes, although the class before the Age of Mortals could only be taken by 'naturally magical' creatures such as dragons and fey. As for warlocks, their pact-centric nature rubs up against how magic works in Krynn: if you gain power from an intelligent otherworldly entity you're a worshiper of the True Gods or a Wizard of High Sorcery exploiting the moons' phases. And wizardry in and of itself does not require allegiance to anyone; the Orders merely enhance their magic through their moon patron rather than requiring it from them like divine casters and warlocks.</p><p></p><p>Dragonlance was written to create a world where the tropes of 1st Edition AD&D had a 'logical' place in things. A good non-magical example is how just about every major monstrous humanoid race has their own history and homeland. Goblinoids from Throt, mintotaurs the Blood Sea Isles, etc. The Age of Mortals was meant to 'transfer' the setting to 2nd Edition AD&D, and as of today Dragonlance never got the 4th or 5th Edition treatment. It's very much a subject of its time, although the 3rd Edition conversion IMO was a pretty faithful one.</p></blockquote><p></p>
[QUOTE="Libertad, post: 7885601, member: 6750502"] Sorcerers yes, although the class before the Age of Mortals could only be taken by 'naturally magical' creatures such as dragons and fey. As for warlocks, their pact-centric nature rubs up against how magic works in Krynn: if you gain power from an intelligent otherworldly entity you're a worshiper of the True Gods or a Wizard of High Sorcery exploiting the moons' phases. And wizardry in and of itself does not require allegiance to anyone; the Orders merely enhance their magic through their moon patron rather than requiring it from them like divine casters and warlocks. Dragonlance was written to create a world where the tropes of 1st Edition AD&D had a 'logical' place in things. A good non-magical example is how just about every major monstrous humanoid race has their own history and homeland. Goblinoids from Throt, mintotaurs the Blood Sea Isles, etc. The Age of Mortals was meant to 'transfer' the setting to 2nd Edition AD&D, and as of today Dragonlance never got the 4th or 5th Edition treatment. It's very much a subject of its time, although the 3rd Edition conversion IMO was a pretty faithful one. [/QUOTE]
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[Let's Read] Dragonlance: Towers of High Sorcery
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