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*Dungeons & Dragons
[Let's Read] Dungeons & Dragons Basic Rules, by Tom Moldvay
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<blockquote data-quote="LostSoul" data-source="post: 6078123" data-attributes="member: 386"><p>I think Alignment is there because of the inherent intra-party tension baked into the rules. XP is divided up amongst "the surviving characters." There's an incentive to be the sole surviving member of the party, through cowardice or treachery or other methods. Players who are going to take this approach with their PCs should be labelled "Chaotic", and other players should keep an eye on them (and not take it personally when they act according to their nature - they already told you they were going to betray you!). If players don't succeed in playing to their alignment, "the DM may suggest a change of alignment or give the character a punishment or penalty."</p></blockquote><p></p>
[QUOTE="LostSoul, post: 6078123, member: 386"] I think Alignment is there because of the inherent intra-party tension baked into the rules. XP is divided up amongst "the surviving characters." There's an incentive to be the sole surviving member of the party, through cowardice or treachery or other methods. Players who are going to take this approach with their PCs should be labelled "Chaotic", and other players should keep an eye on them (and not take it personally when they act according to their nature - they already told you they were going to betray you!). If players don't succeed in playing to their alignment, "the DM may suggest a change of alignment or give the character a punishment or penalty." [/QUOTE]
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Community
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[Let's Read] Dungeons & Dragons Basic Rules, by Tom Moldvay
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