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[Let's Read] Dungeons & Dragons Basic Rules, by Tom Moldvay
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<blockquote data-quote="pemerton" data-source="post: 6363128" data-attributes="member: 42582"><p>[MENTION=6680772]Iosue[/MENTION], it's good to see this thread resurrected!</p><p></p><p>I remember the Thoul and the Living Statute as Moldvay monsters with no AD&D counterpart. (But some of the invertebrates also, I think - driver ants, tarantella spiders, some of the beetles maybe? But they're less memorable.)</p><p></p><p>I think I faced a blue dragon at the end of the first dungeon I played as a beginning Basic player. My memory is that it killed my PCs! I agree with you that there was a degree of mis-match between some of the monsters, and the PC power levels. If that was meant to suggest non-combat alternatives to resolution, I think it would hav been helpful to have a bit more designer commentary/guidance on that.</p><p></p><p>On alignment - I like the neutral elves, werebears and dragons. A bit like 4e's "unaligned", I think it makes for better encounter design and adjudication than "chaotic good" or "..... evil", which tend to prefigure too much of the resolution in advance.</p><p></p><p>On number appearing - I think we'll see this revisited when we get to the DMing chapter. The figures in the monster chapter en up, I think, mostly being used to determine how much treasure the monsters should have when encountered in a dungeon.</p><p></p><p>On saving throws - do you know the beginning of the tradition of doppelgangers having such good saves?</p></blockquote><p></p>
[QUOTE="pemerton, post: 6363128, member: 42582"] [MENTION=6680772]Iosue[/MENTION], it's good to see this thread resurrected! I remember the Thoul and the Living Statute as Moldvay monsters with no AD&D counterpart. (But some of the invertebrates also, I think - driver ants, tarantella spiders, some of the beetles maybe? But they're less memorable.) I think I faced a blue dragon at the end of the first dungeon I played as a beginning Basic player. My memory is that it killed my PCs! I agree with you that there was a degree of mis-match between some of the monsters, and the PC power levels. If that was meant to suggest non-combat alternatives to resolution, I think it would hav been helpful to have a bit more designer commentary/guidance on that. On alignment - I like the neutral elves, werebears and dragons. A bit like 4e's "unaligned", I think it makes for better encounter design and adjudication than "chaotic good" or "..... evil", which tend to prefigure too much of the resolution in advance. On number appearing - I think we'll see this revisited when we get to the DMing chapter. The figures in the monster chapter en up, I think, mostly being used to determine how much treasure the monsters should have when encountered in a dungeon. On saving throws - do you know the beginning of the tradition of doppelgangers having such good saves? [/QUOTE]
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[Let's Read] Dungeons & Dragons Basic Rules, by Tom Moldvay
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