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[Let's Read] Dungeons & Dragons Basic Rules, by Tom Moldvay
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<blockquote data-quote="pemerton" data-source="post: 6608108" data-attributes="member: 42582"><p>The contrast you are drawing is not one that I feel as sharply as you seem to.</p><p></p><p>For instance, I don't feel that the contrast between "Let the high-CHA guy do the talking" and "Let the high-Diplomacy guy do the talking" is all that great.</p><p></p><p>Nor do I feel that the contrast between "This is probably the trader we've heard is after ferret skins; let's offer him some to try and improve his reaction" and "This is probably the trader we've heard is after ferret skins; let's offer him some to get a bonus on the Diplomacy check" is all that great.</p><p></p><p>If what you mean by "solving mechanically/through the game rules" is "I roll Diplomacy - look, a 20 - is he friendly now?" then I agree that there is a contrast. But in my view that's an issue with the particular skill system in question, which allows a check to be made without some action being declared in the fiction. I gather that 3E's Diplomacy mechanics can suffer from this, but it's not a problem I've personally had in the FRPG skill systems I've used.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6608108, member: 42582"] The contrast you are drawing is not one that I feel as sharply as you seem to. For instance, I don't feel that the contrast between "Let the high-CHA guy do the talking" and "Let the high-Diplomacy guy do the talking" is all that great. Nor do I feel that the contrast between "This is probably the trader we've heard is after ferret skins; let's offer him some to try and improve his reaction" and "This is probably the trader we've heard is after ferret skins; let's offer him some to get a bonus on the Diplomacy check" is all that great. If what you mean by "solving mechanically/through the game rules" is "I roll Diplomacy - look, a 20 - is he friendly now?" then I agree that there is a contrast. But in my view that's an issue with the particular skill system in question, which allows a check to be made without some action being declared in the fiction. I gather that 3E's Diplomacy mechanics can suffer from this, but it's not a problem I've personally had in the FRPG skill systems I've used. [/QUOTE]
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[Let's Read] Dungeons & Dragons Basic Rules, by Tom Moldvay
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