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<blockquote data-quote="KirayaTiDrekan" data-source="post: 6335056" data-attributes="member: 6755061"><p><span style="font-size: 12px"><strong>G2: The Glacial Rift of the Frost Giant Jarl</strong></span></p><p><span style="font-size: 12px"><strong></strong></span></p><p><span style="font-size: 12px"><strong></strong><span style="font-size: 10px">Originally published July, 1978</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px">Version being read and reviewed: <a href="http://www.dndclassics.com/product/17037/G13-Against-the-Giants-1e?term=G1-&it=1" target="_blank">G1-3: Against the Giants</a> (PDF) (March, 1981; PDF added to <a href="http://www.dndclassics.com" target="_blank">www.dndclassics.com</a> January, 2013) by Gary Gygax</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px">First things first - SPOILER ALERT!!!!</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px">Still here?</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px">Ok, here we go.</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px">As with G1, this adventure is densely packed with detail, making the home of the frost giants seem like an active, lived-in lair. As one might expect, there are a fair number of cold themed critters in addition to the frost giants. There's a few unexpected residents as well - visiting ogre magi, emissaries from the fire giants (bet they are miserable in all this cold), and an imprisoned storm giant who could be a potential ally for the party if they free her.</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px">This adventure doesn't strike me as being quite as dynamic as G1. Don't get me wrong, its still interesting and should be a blast to DM, but there doesn't seem to be as much potential story going on here. When I run this in 5E, I'm going to take out the dragons, not because I don't like them but to fit my campaign world (dragons haven't been around for thousands of years). I fully intend to replace the dragons but I don't know with what, yet.</span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px">Just like G1, the treasure chamber includes a map to the next adventure and a convenient means of teleporting there. There's a bit of treasure that's rather annoyingly (if believably) hidden, making it likely that the PCs will completely miss it. One thing that strikes me as amusing is that the final confrontation with the frost giant jarl essentially involves the party interrupting a romantic dinner with his wife. </span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 10px"></span></span>Next up: G3: Hall of the Fire Giant King</p></blockquote><p></p>
[QUOTE="KirayaTiDrekan, post: 6335056, member: 6755061"] [SIZE=3][B]G2: The Glacial Rift of the Frost Giant Jarl [/B][SIZE=2]Originally published July, 1978 Version being read and reviewed: [URL="http://www.dndclassics.com/product/17037/G13-Against-the-Giants-1e?term=G1-&it=1"]G1-3: Against the Giants[/URL] (PDF) (March, 1981; PDF added to [URL="http://www.dndclassics.com"]www.dndclassics.com[/URL] January, 2013) by Gary Gygax First things first - SPOILER ALERT!!!! Still here? Ok, here we go. As with G1, this adventure is densely packed with detail, making the home of the frost giants seem like an active, lived-in lair. As one might expect, there are a fair number of cold themed critters in addition to the frost giants. There's a few unexpected residents as well - visiting ogre magi, emissaries from the fire giants (bet they are miserable in all this cold), and an imprisoned storm giant who could be a potential ally for the party if they free her. This adventure doesn't strike me as being quite as dynamic as G1. Don't get me wrong, its still interesting and should be a blast to DM, but there doesn't seem to be as much potential story going on here. When I run this in 5E, I'm going to take out the dragons, not because I don't like them but to fit my campaign world (dragons haven't been around for thousands of years). I fully intend to replace the dragons but I don't know with what, yet. Just like G1, the treasure chamber includes a map to the next adventure and a convenient means of teleporting there. There's a bit of treasure that's rather annoyingly (if believably) hidden, making it likely that the PCs will completely miss it. One thing that strikes me as amusing is that the final confrontation with the frost giant jarl essentially involves the party interrupting a romantic dinner with his wife. [/SIZE][/SIZE]Next up: G3: Hall of the Fire Giant King [/QUOTE]
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