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[Let's Read] Nidal, Land of Shadows
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<blockquote data-quote="Tristissima" data-source="post: 7884889" data-attributes="member: 6162"><p>Next we get a sidebar with yet another pet peeve of mine >.< A description of three powerful, ancient, and mysterious beings (the Black Triune, the three horselords who made that deal with Zon-Kuthon that recreated Nidal in his image) . . . who “hold themselves remote from its day-to-day affairs.” Like, that’s the worst possible way to say that cuz it’s essentially saying “Haha, but you don’t get to see them!” WHy not just say “They only get involved in matters of the highest stakes as regards Nidal, or in the kind of cosmic matters scrutable only by the highest-level adventurers”?</p><p></p><p></p><p>We are told, however, the (possible) classes of the Triune, as well as the suggestion that there are three of them because of the three types of obedience/obedience-related prestige classes. This is almost too neat in that way that AD&D2 is often accused of being grid-filling, but it’s still super-cute. Possibly because the class choices aren’t boring :-D One was a cavalier/sentinel of Zon-Kuthon (capstone obedience ability: blindsense), another was a ranger/exalted of Zon-Kuthon (capstone obedience ability: summon and control an interlocutor velstrac 1/day), and a third was a witch/evangelist of Zon-Kuthon (capstone obedience ability: unarmed strike that does 2d6 nonlethal pain damage per round, nauseates, and gives a +4 bonus to your Intimidate checks against it for 10 rounds, save for half damage and sickened). </p><p></p><p></p><p>While I’m curious about the sentinel’s cavalier order, it’s the witch’s patron that fascinates me more. The Kellid ur-Nidalese are described as having “shamans” ~ presumably, the Pathfinder1 class of the same name (that I have renamed the “spiritworker”) is the best way to represent this religious practice. That class is a hybrid class mixing and matching elements of the witch and oracle classes, so knowing the patron of one of the Black Triune could really flesh out not only that ancient culture’s spirituality but how the Kuthite Reformation blended with, superseded, and appropriated that substrata.</p><p></p><p></p><p>Next comes a description of the Umbral Court, complete with a pointer at Paths of Prestige for the Umbral Court agent prestige class. Court membership isn’t granted to someone merely for having been born to the right family. No, it’s piety to the Midnight Lord and merit that earns one a place in this great group. Their origin as roving proud nomads shows up here, as Court members receive no formal title.</p><p></p><p></p><p>They do, however, receive a ritual that transforms them somehow. The change might be subtle and non-physical, but it can include getting turned into a vampire, shadow creature, shadow lord, or some other mystically empowered and appropriate form. Presumably, anyone who becomes a vampire thereby would become a moroi, the standard European conception of the vampire that’s popular nowadays, though I suppose getting turned into a nosferatu (monstrous and ugly) wouldn’t be too much of a surprise; the jiang-shi (hopping vampire) or vetala (psychic vampire) are, I would imagine, not quite Zon-Kuthon’s bag, baby. </p><p></p><p></p><p>The shadow creature template is pretty bog-standard for D&D3.x, giving expanded vision, damage reduction, spell resistance, and resistance to cold and electricity. Its special lala is that it gains concealment when not in bright light as it blends into the shadows. The shadow lord is, at its base, a pumped-up version of the template with better vision and better defenses. It also means that the creature is incorporeal but only while its moving, including (called out in the Bestiary 4 entry) a very situational deflection bonus to AC. It gets a melee touch attack that can be negated witha Fortitude save and that can do a tiny bit of Constitution damage, as well as a cone of cloying gloom that can blind and slow opponents and a bunch of spell-like abilities (ray of sickening at will; shadow conjuration (shadow creatures rather than fiendish/celestial) and shadow step 3/day; greater shadow conjuration (same) and shadow walk 1/day). Finally, they can open gates to the Shadow Plane (except in normal or bright light) to make it easier for their buds to come to the party, a significant boost to Dexterity and Charisma, and a mighty boost to Stealth. So, yeah, that’s a whole thing.</p><p></p><p></p><p>The first member of the Umbral Court to whom we are introduced is Eloiander of Ridwan (human druid 15), the albino master of the all-albino Shades of the Uskwood (repesented by a feat in the Inner Sea World Guide that adds two mostly necromantic or invisibility-related spells per level to your spell list and removes your ability to cast spells or take wild shapes involving fire), who goes around garbed in a continuously ad-hoc robe woven about his body by a multitude of spiders. Take that, Lolth; maybe you should go to Eloiander for some fashion advice! Eloiander is the answer to my earlier concern about the Kellid-descended Nidalese chafing at the idea of riding Cheliax’s coat-tails. He is whispered to be leading the Shades in sabotaging the diabolist realm. Nothing is said about his motives, but I suspect pride in his people is behind a lot of it.</p><p></p><p></p><p>Following that is his rival, Kholas (vampire sorcerer 14), the official advisor to Queen Abrogail Thrune II. Everything that Eloiander is not ~ urbane, polished, sophisticated, and dedicated to the alliance with Cheliax. No doubt he personally waited, tapping his foot, those three centuries to find out why the Black Triune ordered the nation to surrender. He suspects Eloiander, and would jump at the chance to act on actual proof of his subversion. It would be nice to know his bloodline; I’d guess shadow since he was trained in the Dusk Hall as a shadowcaster, but that’s also kind of boring, y/n? Considering his posting, an infernal, vetsige, or (if he was human before) imperious bloodline might be appropriate, but something like a div, dreamspun, martyred, psychic, starsoul, or even unicorn bloodline might be fun….</p><p></p><p></p><p>The last one for today (more in the next post) is Meleyne the Sun-Dimmer (half-elf bard 9). She does a lot of work souring relationships and burning them down with flames of jealousy and distrust. She is the frenemy with the biting tongue that drips tiny comments all over the place which drown your confidence and allow resentments to slip under your skin. By pushing her victims toward vengeful self-destruction she turns them into instruments of bitter envy. She’s the worst kind of bully and social predator. I have this kind of funny image of her running afoul of a pakalchi sahkil (who specialize in finishing off decaying relationships and, coincidentally, are CR 9) for essentially overworking the sahkil and not letting her have her choice of targets, or of tainting the work by artificially decaying the relationships in question. She’s a good enemy for an Ultimate Intrigue campaign because she likes to target the rulers of good-aligned nations, allowing the PCs to act as defenders of the realm.</p></blockquote><p></p>
[QUOTE="Tristissima, post: 7884889, member: 6162"] Next we get a sidebar with yet another pet peeve of mine >.< A description of three powerful, ancient, and mysterious beings (the Black Triune, the three horselords who made that deal with Zon-Kuthon that recreated Nidal in his image) . . . who “hold themselves remote from its day-to-day affairs.” Like, that’s the worst possible way to say that cuz it’s essentially saying “Haha, but you don’t get to see them!” WHy not just say “They only get involved in matters of the highest stakes as regards Nidal, or in the kind of cosmic matters scrutable only by the highest-level adventurers”? We are told, however, the (possible) classes of the Triune, as well as the suggestion that there are three of them because of the three types of obedience/obedience-related prestige classes. This is almost too neat in that way that AD&D2 is often accused of being grid-filling, but it’s still super-cute. Possibly because the class choices aren’t boring :-D One was a cavalier/sentinel of Zon-Kuthon (capstone obedience ability: blindsense), another was a ranger/exalted of Zon-Kuthon (capstone obedience ability: summon and control an interlocutor velstrac 1/day), and a third was a witch/evangelist of Zon-Kuthon (capstone obedience ability: unarmed strike that does 2d6 nonlethal pain damage per round, nauseates, and gives a +4 bonus to your Intimidate checks against it for 10 rounds, save for half damage and sickened). While I’m curious about the sentinel’s cavalier order, it’s the witch’s patron that fascinates me more. The Kellid ur-Nidalese are described as having “shamans” ~ presumably, the Pathfinder1 class of the same name (that I have renamed the “spiritworker”) is the best way to represent this religious practice. That class is a hybrid class mixing and matching elements of the witch and oracle classes, so knowing the patron of one of the Black Triune could really flesh out not only that ancient culture’s spirituality but how the Kuthite Reformation blended with, superseded, and appropriated that substrata. Next comes a description of the Umbral Court, complete with a pointer at Paths of Prestige for the Umbral Court agent prestige class. Court membership isn’t granted to someone merely for having been born to the right family. No, it’s piety to the Midnight Lord and merit that earns one a place in this great group. Their origin as roving proud nomads shows up here, as Court members receive no formal title. They do, however, receive a ritual that transforms them somehow. The change might be subtle and non-physical, but it can include getting turned into a vampire, shadow creature, shadow lord, or some other mystically empowered and appropriate form. Presumably, anyone who becomes a vampire thereby would become a moroi, the standard European conception of the vampire that’s popular nowadays, though I suppose getting turned into a nosferatu (monstrous and ugly) wouldn’t be too much of a surprise; the jiang-shi (hopping vampire) or vetala (psychic vampire) are, I would imagine, not quite Zon-Kuthon’s bag, baby. The shadow creature template is pretty bog-standard for D&D3.x, giving expanded vision, damage reduction, spell resistance, and resistance to cold and electricity. Its special lala is that it gains concealment when not in bright light as it blends into the shadows. The shadow lord is, at its base, a pumped-up version of the template with better vision and better defenses. It also means that the creature is incorporeal but only while its moving, including (called out in the Bestiary 4 entry) a very situational deflection bonus to AC. It gets a melee touch attack that can be negated witha Fortitude save and that can do a tiny bit of Constitution damage, as well as a cone of cloying gloom that can blind and slow opponents and a bunch of spell-like abilities (ray of sickening at will; shadow conjuration (shadow creatures rather than fiendish/celestial) and shadow step 3/day; greater shadow conjuration (same) and shadow walk 1/day). Finally, they can open gates to the Shadow Plane (except in normal or bright light) to make it easier for their buds to come to the party, a significant boost to Dexterity and Charisma, and a mighty boost to Stealth. So, yeah, that’s a whole thing. The first member of the Umbral Court to whom we are introduced is Eloiander of Ridwan (human druid 15), the albino master of the all-albino Shades of the Uskwood (repesented by a feat in the Inner Sea World Guide that adds two mostly necromantic or invisibility-related spells per level to your spell list and removes your ability to cast spells or take wild shapes involving fire), who goes around garbed in a continuously ad-hoc robe woven about his body by a multitude of spiders. Take that, Lolth; maybe you should go to Eloiander for some fashion advice! Eloiander is the answer to my earlier concern about the Kellid-descended Nidalese chafing at the idea of riding Cheliax’s coat-tails. He is whispered to be leading the Shades in sabotaging the diabolist realm. Nothing is said about his motives, but I suspect pride in his people is behind a lot of it. Following that is his rival, Kholas (vampire sorcerer 14), the official advisor to Queen Abrogail Thrune II. Everything that Eloiander is not ~ urbane, polished, sophisticated, and dedicated to the alliance with Cheliax. No doubt he personally waited, tapping his foot, those three centuries to find out why the Black Triune ordered the nation to surrender. He suspects Eloiander, and would jump at the chance to act on actual proof of his subversion. It would be nice to know his bloodline; I’d guess shadow since he was trained in the Dusk Hall as a shadowcaster, but that’s also kind of boring, y/n? Considering his posting, an infernal, vetsige, or (if he was human before) imperious bloodline might be appropriate, but something like a div, dreamspun, martyred, psychic, starsoul, or even unicorn bloodline might be fun…. The last one for today (more in the next post) is Meleyne the Sun-Dimmer (half-elf bard 9). She does a lot of work souring relationships and burning them down with flames of jealousy and distrust. She is the frenemy with the biting tongue that drips tiny comments all over the place which drown your confidence and allow resentments to slip under your skin. By pushing her victims toward vengeful self-destruction she turns them into instruments of bitter envy. She’s the worst kind of bully and social predator. I have this kind of funny image of her running afoul of a pakalchi sahkil (who specialize in finishing off decaying relationships and, coincidentally, are CR 9) for essentially overworking the sahkil and not letting her have her choice of targets, or of tainting the work by artificially decaying the relationships in question. She’s a good enemy for an Ultimate Intrigue campaign because she likes to target the rulers of good-aligned nations, allowing the PCs to act as defenders of the realm. [/QUOTE]
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[Let's Read] Nidal, Land of Shadows
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