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[Let's Read] Odyssey of the Dragonlords
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<blockquote data-quote="Dire Bare" data-source="post: 7960795" data-attributes="member: 18182"><p>To describe some of the less obvious options from <a href="https://www.drivethrurpg.com/product/288543/Age-of-Myth" target="_blank">Age of Myth</a> . . .</p><p></p><p>Age of Myth focuses on Greek-inspired fantasy, but ranges farther into other Mediterranean cultures of the Classical Age. Age of Myth is packed with some really cool options, but isn't as pretty of a book as Arcadia and Dragonlords (and probably Theros). All of the art is public domain classical art, but is well chosen. The book does not include a fantasy Greece setting like Arcadia or Thylea, and doesn't really provide much setting detail at all outside of the character and monster options.</p><p></p><p><strong>Races: </strong>No classic elves, dwarves, and orcs here!</p><ul> <li data-xf-list-type="ul"><strong>Autochthone:</strong> A very different take on dwarves. Elemental mortals born of Gaia (earth) and divine/titan blood spilled during the Gods/Titans war of myth. Slender, passionate, polymaths, artists, wanderers . . .</li> <li data-xf-list-type="ul"><strong>Boread:</strong> Beautiful, empathic, winged humans descended from the North Wind and nymphs/naiads.</li> <li data-xf-list-type="ul"><strong>Centaur: </strong>Descendents of Chiron, born of god and ocean. Centaurs want to know, academics are scholars, wild centaurs are wanderers, all centaurs are egalitarians. Icthyocentaurs are sea horse centaurs that can shapechange into normal centaurs.</li> <li data-xf-list-type="ul"><strong>Cynocephali:</strong> Dog and jackal-headed humanoids, cousins to jackal-weres. A former conquering army of humans cursed by the gods. Now prideful merchants based in desert kingdoms. Some reject their cursed forms and seek to emulate other races, such as dragonborn or tritons.</li> <li data-xf-list-type="ul"><strong>Hyperborean:</strong> Humans of flexible form, exiles from the paradise demiplane of Hyperborea. Can adopt a ephemeral "joyful form" (ethereal form basically). Mythic Hyperborea is not Conan's Hyperborea!</li> <li data-xf-list-type="ul"><strong>Lupercalian:</strong> Expansionist, lupine (wolf-like) legionnaires from not-Rome. Not wolf-headed, but more like shifters from Eberron. Lupercalians breed true, but a ritual can transform another humanoid into a lupercalian to increase their population!</li> <li data-xf-list-type="ul"><strong>Minotaur: </strong>Originally cursed by a demon lord (you know who), the gods restored free will to the minotaurs. Now minotaur adventures seek out monstrous minotaurs to free them from demonic influence!</li> <li data-xf-list-type="ul"><strong>Myrmidon:</strong> Insects transformed by the god of war into angular human soldiers.</li> <li data-xf-list-type="ul"><strong>Ranii:</strong> An empire that rebelled against the gods and were cursed into frog-like humanoids, who have rebuilt their highly stratified empire and enslave other humans.</li> <li data-xf-list-type="ul"><strong>Satyr:</strong> Satyrs are hedonistic, carefree, selfish revelers, that when finding someone to truly care about, transform into the wiser and kinder fauns. Available as a <a href="https://www.drivethrurpg.com/product/305991/Age-of-Myth-Satyr-and-Bacchante" target="_blank">free preview</a>.</li> </ul><p><strong>Classes:</strong></p><ul> <li data-xf-list-type="ul"><strong>Path of the Bacchante:</strong> (Barbarian) Maenads, hedonistic followers of the god of wine and vengeance! Available as a <a href="https://www.drivethrurpg.com/product/305991/Age-of-Myth-Satyr-and-Bacchante" target="_blank">free preview</a>.</li> <li data-xf-list-type="ul"><strong>Path of the Lunatic:</strong> (Barbarian) Mad, empathic warriors touched with prophecy and dreams.</li> <li data-xf-list-type="ul"><strong>College of Engineering:</strong> (Bard) Inventors like Archimedes and Daedalus.</li> <li data-xf-list-type="ul"><strong>Witchcraft Domain: </strong>(Cleric) An interesting take on the classical witch, followers of power, magic, death, and subversion.</li> <li data-xf-list-type="ul"><strong>Circle of Leaves:</strong> (Druid) Similar to classic D&D druids, can transform into a hamadryad tree form and can create golden apples.</li> <li data-xf-list-type="ul"><strong>Circle of Salt:</strong> (Druid) Druids who seek to purge the natural world of all life!</li> <li data-xf-list-type="ul"><strong>Immortal:</strong> (Fighter) The elite troops of ancient Persia. Immortals benefit from innate magic that makes them nearly invulnerable to harm.</li> <li data-xf-list-type="ul"><strong>Way of the Wrestler:</strong> (Athlete/Monk) The athlete is a variant monk class with one "athletic tradition". Seemingly more appropriate for the setting than the classic D&D monk!</li> <li data-xf-list-type="ul"><strong>Oath of the Argonaut: </strong>(Paladin) Heroes committed to a major quest that spans continents, topples kingdoms, or traverses worlds. You know, like Jason!</li> <li data-xf-list-type="ul"><strong>Medjay:</strong> (Ranger) Peacekeepers, desert servants of pharaonic lords.</li> <li data-xf-list-type="ul"><strong>Shedim Resh Al Ma'at:</strong> (Rogue) "Servants in the Place of Truth", tomb robbers, descendants of those who built the tombs for the pharaohs.</li> <li data-xf-list-type="ul"><strong>Venefica:</strong> (Rogue) I missed this one in my comparison a few posts above. Spies, beguilers, masters of magic and poison.</li> <li data-xf-list-type="ul"><strong>Sylvan Bloodline:</strong> (Sorcerer) Missed this one too above, oops. Beautiful and beguiling descendant of pastoral fey such as nymphs, dryads, naiads, satyrs, and centaurs.</li> <li data-xf-list-type="ul"><strong>The Gorgons:</strong> (Warlock) Damn! Missed this warlock patron too! You serve Euryale, Stheno, or Medusa herself! Gain a petrifying gaze!</li> <li data-xf-list-type="ul"><strong>School of the Magi: </strong>(Wizard) An ancient order that dedicated to bearing light, finding truth, and fighting evil and chaos.</li> <li data-xf-list-type="ul"><strong>School of the Sibyl:</strong> (Wizard) Sibyllines draw upon the power of language, words, to shape the flow of magic.</li> </ul><p><strong>Backgrounds: </strong>Includes amulet maker, archon (leader), embalmer, gladiator, gymnast, hem-netjer (temple priest), oracle, shepherd, vestal virgin (celibate priest), and vintner (wine-maker).</p><p></p><p>Overall, both Arkadia and Age of Myth can add a lot of player options (and monsters) to your Dragonlords game. Or vice versa! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Dire Bare, post: 7960795, member: 18182"] To describe some of the less obvious options from [URL='https://www.drivethrurpg.com/product/288543/Age-of-Myth']Age of Myth[/URL] . . . Age of Myth focuses on Greek-inspired fantasy, but ranges farther into other Mediterranean cultures of the Classical Age. Age of Myth is packed with some really cool options, but isn't as pretty of a book as Arcadia and Dragonlords (and probably Theros). All of the art is public domain classical art, but is well chosen. The book does not include a fantasy Greece setting like Arcadia or Thylea, and doesn't really provide much setting detail at all outside of the character and monster options. [B]Races: [/B]No classic elves, dwarves, and orcs here! [LIST] [*][B]Autochthone:[/B] A very different take on dwarves. Elemental mortals born of Gaia (earth) and divine/titan blood spilled during the Gods/Titans war of myth. Slender, passionate, polymaths, artists, wanderers . . . [*][B]Boread:[/B] Beautiful, empathic, winged humans descended from the North Wind and nymphs/naiads. [*][B]Centaur: [/B]Descendents of Chiron, born of god and ocean. Centaurs want to know, academics are scholars, wild centaurs are wanderers, all centaurs are egalitarians. Icthyocentaurs are sea horse centaurs that can shapechange into normal centaurs. [*][B]Cynocephali:[/B] Dog and jackal-headed humanoids, cousins to jackal-weres. A former conquering army of humans cursed by the gods. Now prideful merchants based in desert kingdoms. Some reject their cursed forms and seek to emulate other races, such as dragonborn or tritons. [*][B]Hyperborean:[/B] Humans of flexible form, exiles from the paradise demiplane of Hyperborea. Can adopt a ephemeral "joyful form" (ethereal form basically). Mythic Hyperborea is not Conan's Hyperborea! [*][B]Lupercalian:[/B] Expansionist, lupine (wolf-like) legionnaires from not-Rome. Not wolf-headed, but more like shifters from Eberron. Lupercalians breed true, but a ritual can transform another humanoid into a lupercalian to increase their population! [*][B]Minotaur: [/B]Originally cursed by a demon lord (you know who), the gods restored free will to the minotaurs. Now minotaur adventures seek out monstrous minotaurs to free them from demonic influence! [*][B]Myrmidon:[/B] Insects transformed by the god of war into angular human soldiers. [*][B]Ranii:[/B] An empire that rebelled against the gods and were cursed into frog-like humanoids, who have rebuilt their highly stratified empire and enslave other humans. [*][B]Satyr:[/B] Satyrs are hedonistic, carefree, selfish revelers, that when finding someone to truly care about, transform into the wiser and kinder fauns. Available as a [URL='https://www.drivethrurpg.com/product/305991/Age-of-Myth-Satyr-and-Bacchante']free preview[/URL]. [/LIST] [B]Classes:[/B] [LIST] [*][B]Path of the Bacchante:[/B] (Barbarian) Maenads, hedonistic followers of the god of wine and vengeance! Available as a [URL='https://www.drivethrurpg.com/product/305991/Age-of-Myth-Satyr-and-Bacchante']free preview[/URL]. [*][B]Path of the Lunatic:[/B] (Barbarian) Mad, empathic warriors touched with prophecy and dreams. [*][B]College of Engineering:[/B] (Bard) Inventors like Archimedes and Daedalus. [*][B]Witchcraft Domain: [/B](Cleric) An interesting take on the classical witch, followers of power, magic, death, and subversion. [*][B]Circle of Leaves:[/B] (Druid) Similar to classic D&D druids, can transform into a hamadryad tree form and can create golden apples. [*][B]Circle of Salt:[/B] (Druid) Druids who seek to purge the natural world of all life! [*][B]Immortal:[/B] (Fighter) The elite troops of ancient Persia. Immortals benefit from innate magic that makes them nearly invulnerable to harm. [*][B]Way of the Wrestler:[/B] (Athlete/Monk) The athlete is a variant monk class with one "athletic tradition". Seemingly more appropriate for the setting than the classic D&D monk! [*][B]Oath of the Argonaut: [/B](Paladin) Heroes committed to a major quest that spans continents, topples kingdoms, or traverses worlds. You know, like Jason! [*][B]Medjay:[/B] (Ranger) Peacekeepers, desert servants of pharaonic lords. [*][B]Shedim Resh Al Ma'at:[/B] (Rogue) "Servants in the Place of Truth", tomb robbers, descendants of those who built the tombs for the pharaohs. [*][B]Venefica:[/B] (Rogue) I missed this one in my comparison a few posts above. Spies, beguilers, masters of magic and poison. [*][B]Sylvan Bloodline:[/B] (Sorcerer) Missed this one too above, oops. Beautiful and beguiling descendant of pastoral fey such as nymphs, dryads, naiads, satyrs, and centaurs. [*][B]The Gorgons:[/B] (Warlock) Damn! Missed this warlock patron too! You serve Euryale, Stheno, or Medusa herself! Gain a petrifying gaze! [*][B]School of the Magi: [/B](Wizard) An ancient order that dedicated to bearing light, finding truth, and fighting evil and chaos. [*][B]School of the Sibyl:[/B] (Wizard) Sibyllines draw upon the power of language, words, to shape the flow of magic. [/LIST] [B]Backgrounds: [/B]Includes amulet maker, archon (leader), embalmer, gladiator, gymnast, hem-netjer (temple priest), oracle, shepherd, vestal virgin (celibate priest), and vintner (wine-maker). Overall, both Arkadia and Age of Myth can add a lot of player options (and monsters) to your Dragonlords game. Or vice versa! :) [/QUOTE]
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