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<blockquote data-quote="Libertad" data-source="post: 9613807" data-attributes="member: 6750502"><p style="text-align: center"><img src="https://i.imgur.com/U2O5puK.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="width: 491px" /></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Glorious Legends of Sorcery & Sword: Kobold Class for Dungeon Crawl Classics</strong></p><p></p><p><a href="https://www.drivethrurpg.com/en/product/483498/gloss-4-dcc-kobolds" target="_blank"><strong>Drive-Thru RPG Store Page.</strong></a></p><p></p><p><a href="https://mgshp.itch.io/gloss-4" target="_blank"><strong>Itchio Store Page.</strong></a></p><p></p><p><a href="https://mgshp.com/gloss-4-the-kobold/" target="_blank"><strong>Class available as a free article on the official site.</strong></a></p><p></p><p>At first a creator of third party 5th Edition products for the al-Qadim setting, Miniature Giant Space Hamster Press recently branched out into making material for Dungeon Crawl Classics. Glorious Legends of Sorcery & Sword is a mini-series providing new and reskinned character options, and their latest work focuses on designing a Kobold character class. For those wondering, the only additions the paid-for PDF has is that it integrates the more in-depth descriptions of Thief skills from the DCC core rulebook into the class' text. Thus, it doesn't really add anything new, so a purchase here is more to support the creators.</p><p></p><p>As a distinct character class, the Kobold is closest to the Thief in reliance upon stealth and skullduggery over spells and straightforward combat. Like Halflings, they are of Small size and thus can fit more easily into tight areas. Kobolds have a d4 Hit Die, which makes them very fragile, and their weapon proficiencies are closest to that of Thieves. They can also use a small suite of Thief skills, notably Backstab, Sneak, Hide in Shadows, and Find and Disable Trap. Uniquely, Kobolds are able to hide and build traps, using the same modifier for finding and disabling them respectively. We have no trap-building guidelines, unfortunately, so I presume that this is a case of DM Fiat.</p><p></p><p>Oddly, they do get some Warrior abilities like adding their level to initiative and Mighty Deeds of Arms. They also not only get Infravision, their value is far greater than the demi-human classes in the core rules at 100 feet. But they have -1 to attack rolls when fighting in bright light, which can be a hindrance when fighting alongside PCs who require light sources to see.</p><p></p><p><strong>Thoughts:</strong> Personally speaking, the Kobold doesn't have enough truly unique features to make it stand out from the core classes. I would've liked to see more robust rules for building traps, given that this is perhaps the monster's coolest trait. While a Warrior's class bonus to initiative is easy enough to justify for their nimbleness, Mighty Deeds of Arms feel like they were stapled onto the class to give them something to distinguish them from standard variety Thieves. I can only recommend this class for people who want playable Kobolds but want something deeper than a reskinned Halfling. Otherwise, I'd give it a pass.</p></blockquote><p></p>
[QUOTE="Libertad, post: 9613807, member: 6750502"] [CENTER][IMG width="491px"]https://i.imgur.com/U2O5puK.png[/IMG] [B]Glorious Legends of Sorcery & Sword: Kobold Class for Dungeon Crawl Classics[/B][/CENTER] [URL='https://www.drivethrurpg.com/en/product/483498/gloss-4-dcc-kobolds'][B]Drive-Thru RPG Store Page.[/B][/URL] [URL='https://mgshp.itch.io/gloss-4'][B]Itchio Store Page.[/B][/URL] [URL='https://mgshp.com/gloss-4-the-kobold/'][B]Class available as a free article on the official site.[/B][/URL] At first a creator of third party 5th Edition products for the al-Qadim setting, Miniature Giant Space Hamster Press recently branched out into making material for Dungeon Crawl Classics. Glorious Legends of Sorcery & Sword is a mini-series providing new and reskinned character options, and their latest work focuses on designing a Kobold character class. For those wondering, the only additions the paid-for PDF has is that it integrates the more in-depth descriptions of Thief skills from the DCC core rulebook into the class' text. Thus, it doesn't really add anything new, so a purchase here is more to support the creators. As a distinct character class, the Kobold is closest to the Thief in reliance upon stealth and skullduggery over spells and straightforward combat. Like Halflings, they are of Small size and thus can fit more easily into tight areas. Kobolds have a d4 Hit Die, which makes them very fragile, and their weapon proficiencies are closest to that of Thieves. They can also use a small suite of Thief skills, notably Backstab, Sneak, Hide in Shadows, and Find and Disable Trap. Uniquely, Kobolds are able to hide and build traps, using the same modifier for finding and disabling them respectively. We have no trap-building guidelines, unfortunately, so I presume that this is a case of DM Fiat. Oddly, they do get some Warrior abilities like adding their level to initiative and Mighty Deeds of Arms. They also not only get Infravision, their value is far greater than the demi-human classes in the core rules at 100 feet. But they have -1 to attack rolls when fighting in bright light, which can be a hindrance when fighting alongside PCs who require light sources to see. [B]Thoughts:[/B] Personally speaking, the Kobold doesn't have enough truly unique features to make it stand out from the core classes. I would've liked to see more robust rules for building traps, given that this is perhaps the monster's coolest trait. While a Warrior's class bonus to initiative is easy enough to justify for their nimbleness, Mighty Deeds of Arms feel like they were stapled onto the class to give them something to distinguish them from standard variety Thieves. I can only recommend this class for people who want playable Kobolds but want something deeper than a reskinned Halfling. Otherwise, I'd give it a pass. [/QUOTE]
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