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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 7954704" data-attributes="member: 27780"><p><strong><u>TSR RPGA No. 2: Autumn 1981</u></strong></p><p></p><p></p><p></p><p>part 1/4</p><p></p><p></p><p></p><p>16 pages. Stephen D. Sullivan (who'll write a lot of stuff for TSR in the future) shows he has more than one use for his pen by taking the cover art for this issue, and reminding us of the dangers of pissing off druids. Nature can be a real bitch sometimes. Inside, it seems like Frank has indeed got enough replies to get the newszine rolling properly. Let's see if they're good enough to satisfy the discerning tastes of the audience, and build upon further. </p><p></p><p></p><p></p><p>Letters: Our letters this issue are from far-flung corners of the world and the troubles they face trying to be a roleplayer. First, a Dutch one complaining about the small player base. Looks like you might need to get out and do a bit of recruiting. </p><p></p><p>Second, one from Sweden asking about international subscription prices. Only the mail rates vary at the moment, but that may change, so subscribe now before they go up. </p><p></p><p>More optimistic is one from Germany advertising a local convention. They always were one of the strongest European markets for RPG's and it's nice to see that started early. </p><p></p><p>And now for something completely different, a question about the D&D computer labyrinth game. It's like minesweeper. Explore and memorise where the invisible walls are while trying to avoid the dragon chasing you and get it's treasure. How quirky. I wonder how much they varied the layouts to create replay value. </p><p></p><p>Someone eager for the release of Star Frontiers. They'll release it when they're ready, sometime next year. Wouldn't want a shoddy rush job, would we?</p><p></p><p>A request on how to submit modules to the RPGA. The answer is full of the usual irritatingly restrictive legal ass-covering, as they've learned the hard way by now what happens if you leave your ass uncovered in the business world. We have enough rules-lawyer problems in game, we don't want to deal with them in the financial world as well. </p><p></p><p>And finally, Gary's opinions prove as controversial as ever, provoking serious debate on the value, and possible necessity of house-ruling. You do what you like in your own game, but tournament adventures must remain strictly By The Book. That's not up for debate. </p><p></p><p></p><p></p><p>Official Notice: Speaking of rules lawyers, they've noticed a loophole in the pricing on their subscription system that it's possible to game, so they're planning on closing it, but giving you a few months more to take advantage if you subscribe promptly. A sneaky way of incentivising it by making it into a special offer. This amuses me more than a dry little notice has any right to do, and shows once again, people try to exploit the rules out of game as much as they do in it. You've got to watch out for that. </p><p></p><p></p><p></p><p>Dispel Confusion: The rules lawyering continues, as they have more than enough questions to keep this column going. Better get down to business then.</p><p></p><p>Do strength bonuses apply to Vorpal weapons. (Usually, but when their special effect activates, it doesn't matter, you're already dead, you don't get deader if they're stronger. ) </p><p></p><p>Does an amulet of life protection save you from The Void? (Nope)</p><p></p><p>how long does a Carrion Crawler Paralyse you? (Same as the Wand. We'll spell it out (differently) in the next edition of the basic set.) </p><p></p><p>Can you Gaze at more than one creature per round? (Nope. This doesn't make much sense in one minute rounds, I know.) </p><p></p><p>How many people can stand abreast in a 10' corridor? (2)</p><p></p><p>Is it as easy to make permanent Protection From Good amulets as just casting the spell? (Nope.)</p><p></p><p>Do nonmagical elemental effects hurt things immune to nonmagical weapons? (yes)</p><p></p><p>Do Str & Dex bonuses stack on thrown weapons? (yes)</p></blockquote><p></p>
[QUOTE="(un)reason, post: 7954704, member: 27780"] [b][u]TSR RPGA No. 2: Autumn 1981[/u][/b] part 1/4 16 pages. Stephen D. Sullivan (who'll write a lot of stuff for TSR in the future) shows he has more than one use for his pen by taking the cover art for this issue, and reminding us of the dangers of pissing off druids. Nature can be a real bitch sometimes. Inside, it seems like Frank has indeed got enough replies to get the newszine rolling properly. Let's see if they're good enough to satisfy the discerning tastes of the audience, and build upon further. Letters: Our letters this issue are from far-flung corners of the world and the troubles they face trying to be a roleplayer. First, a Dutch one complaining about the small player base. Looks like you might need to get out and do a bit of recruiting. Second, one from Sweden asking about international subscription prices. Only the mail rates vary at the moment, but that may change, so subscribe now before they go up. More optimistic is one from Germany advertising a local convention. They always were one of the strongest European markets for RPG's and it's nice to see that started early. And now for something completely different, a question about the D&D computer labyrinth game. It's like minesweeper. Explore and memorise where the invisible walls are while trying to avoid the dragon chasing you and get it's treasure. How quirky. I wonder how much they varied the layouts to create replay value. Someone eager for the release of Star Frontiers. They'll release it when they're ready, sometime next year. Wouldn't want a shoddy rush job, would we? A request on how to submit modules to the RPGA. The answer is full of the usual irritatingly restrictive legal ass-covering, as they've learned the hard way by now what happens if you leave your ass uncovered in the business world. We have enough rules-lawyer problems in game, we don't want to deal with them in the financial world as well. And finally, Gary's opinions prove as controversial as ever, provoking serious debate on the value, and possible necessity of house-ruling. You do what you like in your own game, but tournament adventures must remain strictly By The Book. That's not up for debate. Official Notice: Speaking of rules lawyers, they've noticed a loophole in the pricing on their subscription system that it's possible to game, so they're planning on closing it, but giving you a few months more to take advantage if you subscribe promptly. A sneaky way of incentivising it by making it into a special offer. This amuses me more than a dry little notice has any right to do, and shows once again, people try to exploit the rules out of game as much as they do in it. You've got to watch out for that. Dispel Confusion: The rules lawyering continues, as they have more than enough questions to keep this column going. Better get down to business then. Do strength bonuses apply to Vorpal weapons. (Usually, but when their special effect activates, it doesn't matter, you're already dead, you don't get deader if they're stronger. ) Does an amulet of life protection save you from The Void? (Nope) how long does a Carrion Crawler Paralyse you? (Same as the Wand. We'll spell it out (differently) in the next edition of the basic set.) Can you Gaze at more than one creature per round? (Nope. This doesn't make much sense in one minute rounds, I know.) How many people can stand abreast in a 10' corridor? (2) Is it as easy to make permanent Protection From Good amulets as just casting the spell? (Nope.) Do nonmagical elemental effects hurt things immune to nonmagical weapons? (yes) Do Str & Dex bonuses stack on thrown weapons? (yes) [/QUOTE]
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