Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 7955728" data-attributes="member: 27780"><p><strong><u>TSR RPGA No. 2: Autumn 1981</u></strong></p><p></p><p></p><p></p><p>part 2/4</p><p></p><p></p><p></p><p>RPGA interview with E. Gary Gygax pt 2: The second half is slightly shorter and less grumpy than the first, but still has plenty of interesting bits and pieces. The protracted writing of T2-4, which would eventually only exist as one big module rather than separate little ones. His ideas for the next edition of AD&D, because of course you see more changes you could make as soon as you've finished one. And of course their many multimedia ideas, most of which would see fruit, but not all in good ways. A reminder that we join them as they're in the middle of their phase of meteoric expansion, trying to scale up the company to meet demand, while also trying out any cheesy bit of merchandising they can think of to make more money and diversify their output, not knowing if this roleplaying thing was going to be a fad or not. It's an exhausting business being a CEO under those conditions, but it sure beats being in a shrinking company. I look forward to seeing how this segment of the company juggles it's responsibilities over the years. </p><p></p><p></p><p></p><p>Notes From Overseas: In another indicator of their international ambitions, they give addresses their UK and Australian members can write too and order stuff from without paying exorbitant shipping costs. Still a fair bit of work needed to build up their logistical base, but it's nice to see them making progress. Another thing the internet will make so much easier, and a little reminder how much things have improved since then in many ways.</p><p></p><p></p><p></p><p>Spelling Bee: Frank tells us that one column about rules questions is not enough, and he plans to do another one going into the limits and applications of specific spells in more detail. Send in your requests for spells to cover in future issues. Another short piece that reminds us they might have picked up a bit from last issue, but still have a fair way to go to being a big smoothly running machine. </p><p></p><p></p><p></p><p>Name That Newsletter: Another indicator that they're still going through the pains of setting up is the desire to find a nice snappy name for the newszine. We know in hindsight what the answer to that will be, but it'll still be interesting to see how long it takes them to get there, and what alternatives are offered along the way. Rome wasn't built in a day, it's all about the journey, not the destination and all that. On we go. </p><p></p><p></p><p></p><p>Dawn Patrol Preview: Mike Carr reveals that they've renamed Fight in the Skies for the new edition, and added more RPG elements, as that's the new hotness. So here's details on the naming conventions and promotion paths of the various countries' militaries, allowing you to characterise your pilots more accurately. Seems a pretty thin veneer that doesn't interact with the actual mechanics at all, so it's still primarily a wargame, not a system that can handle their in between flight interactions and dramas. That'd take a considerably more experimental mindset. Maybe at some point in the future. </p><p></p><p></p><p></p><p>White Rabbits: Yet another short logistical column where they apologise for stuff being late or damaged by the post. They're doing their best, but they're still only small, and figuring this stuff out as they go along. naughty word will go wrong, and though you can reduce the odds, you can never stop it entirely. Same as it ever was.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 7955728, member: 27780"] [b][u]TSR RPGA No. 2: Autumn 1981[/u][/b] part 2/4 RPGA interview with E. Gary Gygax pt 2: The second half is slightly shorter and less grumpy than the first, but still has plenty of interesting bits and pieces. The protracted writing of T2-4, which would eventually only exist as one big module rather than separate little ones. His ideas for the next edition of AD&D, because of course you see more changes you could make as soon as you've finished one. And of course their many multimedia ideas, most of which would see fruit, but not all in good ways. A reminder that we join them as they're in the middle of their phase of meteoric expansion, trying to scale up the company to meet demand, while also trying out any cheesy bit of merchandising they can think of to make more money and diversify their output, not knowing if this roleplaying thing was going to be a fad or not. It's an exhausting business being a CEO under those conditions, but it sure beats being in a shrinking company. I look forward to seeing how this segment of the company juggles it's responsibilities over the years. Notes From Overseas: In another indicator of their international ambitions, they give addresses their UK and Australian members can write too and order stuff from without paying exorbitant shipping costs. Still a fair bit of work needed to build up their logistical base, but it's nice to see them making progress. Another thing the internet will make so much easier, and a little reminder how much things have improved since then in many ways. Spelling Bee: Frank tells us that one column about rules questions is not enough, and he plans to do another one going into the limits and applications of specific spells in more detail. Send in your requests for spells to cover in future issues. Another short piece that reminds us they might have picked up a bit from last issue, but still have a fair way to go to being a big smoothly running machine. Name That Newsletter: Another indicator that they're still going through the pains of setting up is the desire to find a nice snappy name for the newszine. We know in hindsight what the answer to that will be, but it'll still be interesting to see how long it takes them to get there, and what alternatives are offered along the way. Rome wasn't built in a day, it's all about the journey, not the destination and all that. On we go. Dawn Patrol Preview: Mike Carr reveals that they've renamed Fight in the Skies for the new edition, and added more RPG elements, as that's the new hotness. So here's details on the naming conventions and promotion paths of the various countries' militaries, allowing you to characterise your pilots more accurately. Seems a pretty thin veneer that doesn't interact with the actual mechanics at all, so it's still primarily a wargame, not a system that can handle their in between flight interactions and dramas. That'd take a considerably more experimental mindset. Maybe at some point in the future. White Rabbits: Yet another short logistical column where they apologise for stuff being late or damaged by the post. They're doing their best, but they're still only small, and figuring this stuff out as they go along. naughty word will go wrong, and though you can reduce the odds, you can never stop it entirely. Same as it ever was. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top