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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 7962923" data-attributes="member: 27780"><p><strong><u>The Polyhedron Issue 4: Jan/Feb 1982</u></strong></p><p></p><p></p><p></p><p>part 4/4</p><p></p><p></p><p></p><p>Dispel Confusion: If I blew my chance to learn a spell, when can I re-roll? (When you get smarter. This may take a long time, or a lot of luck on treasure rolls.)</p><p></p><p>Why doesn't Dispel Illusion affect all illusions (Because 1e is nonstandardised, and illusionists are a whole different class in this edition, not just a type of specialist wizard.)</p><p></p><p>Does holy water affect lycanthropes (No. They might be bad, but they're not cosmically eeeeevil.)</p><p></p><p>Can you slice people in half with a wall of force (No. That's not clever rules lawyering, that's outright reading something that isn't there.)</p><p></p><p></p><p></p><p>Basically Speaking: Looks like it's not going to be all tournament games for the hardcore in here, Jon Pickens starts up another regular column aimed specifically at Basic D&D games. That is interesting, given how little of that they did in Dragon, with the Princess Ark series in the 90's the only notable one. I wonder how much they'll be able to find to say about it before it gets pretty advanced anyway. But it will not be this day, as this really is ultra-basic, aimed at people who are daunted by even a 128 page softbound book, advising them that they should learn the mechanics before they get stuck into all the lists of spells, monsters and magical items. Given where they put it, I don't think it will reach it's target audience very effectively, and it's definitely of no use to me. Probably could have used this bit of space more constructively. </p><p></p><p></p><p></p><p>Notes From HQ: Another round of errata and growing pains. Not that they don't want to grow, as they only have 4,000 members internationally at the moment, but logistically, they can only handle so much, and so a lot of things are slipping through the cracks. As long as they're aware of the problems and taking steps to fix them, they'll get there in the end. You've got to build up the bureaucratic machinery so your regular members can have more fun in the long run, counterintuitive as it may seem. </p><p></p><p></p><p></p><p>NOR: Looks like we'll be having some comics in here as well, just like Dragon. A spaceship gets shot down and crashlands on what looks like a medieval fantasy planet, so they can cater to both their D&D and MA fans. What adventures and misunderstandings will they get up too in future issues? </p><p></p><p></p><p></p><p>Some more interesting development here. Between settling on their long-term name, more articles aimed at inexperienced players, and putting lots of effort into becoming bigger and more organised, they definitely seem to have a plan for their future, and are going full steam ahead towards it. Which makes it easy and fun reading for me. How long will they be able to keep up the rapid growth and general optimism that comes with it before it becomes a grind again? Let's keep going and find out.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 7962923, member: 27780"] [b][u]The Polyhedron Issue 4: Jan/Feb 1982[/u][/b] part 4/4 Dispel Confusion: If I blew my chance to learn a spell, when can I re-roll? (When you get smarter. This may take a long time, or a lot of luck on treasure rolls.) Why doesn't Dispel Illusion affect all illusions (Because 1e is nonstandardised, and illusionists are a whole different class in this edition, not just a type of specialist wizard.) Does holy water affect lycanthropes (No. They might be bad, but they're not cosmically eeeeevil.) Can you slice people in half with a wall of force (No. That's not clever rules lawyering, that's outright reading something that isn't there.) Basically Speaking: Looks like it's not going to be all tournament games for the hardcore in here, Jon Pickens starts up another regular column aimed specifically at Basic D&D games. That is interesting, given how little of that they did in Dragon, with the Princess Ark series in the 90's the only notable one. I wonder how much they'll be able to find to say about it before it gets pretty advanced anyway. But it will not be this day, as this really is ultra-basic, aimed at people who are daunted by even a 128 page softbound book, advising them that they should learn the mechanics before they get stuck into all the lists of spells, monsters and magical items. Given where they put it, I don't think it will reach it's target audience very effectively, and it's definitely of no use to me. Probably could have used this bit of space more constructively. Notes From HQ: Another round of errata and growing pains. Not that they don't want to grow, as they only have 4,000 members internationally at the moment, but logistically, they can only handle so much, and so a lot of things are slipping through the cracks. As long as they're aware of the problems and taking steps to fix them, they'll get there in the end. You've got to build up the bureaucratic machinery so your regular members can have more fun in the long run, counterintuitive as it may seem. NOR: Looks like we'll be having some comics in here as well, just like Dragon. A spaceship gets shot down and crashlands on what looks like a medieval fantasy planet, so they can cater to both their D&D and MA fans. What adventures and misunderstandings will they get up too in future issues? Some more interesting development here. Between settling on their long-term name, more articles aimed at inexperienced players, and putting lots of effort into becoming bigger and more organised, they definitely seem to have a plan for their future, and are going full steam ahead towards it. Which makes it easy and fun reading for me. How long will they be able to keep up the rapid growth and general optimism that comes with it before it becomes a grind again? Let's keep going and find out. [/QUOTE]
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