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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 7968217" data-attributes="member: 27780"><p><strong><u>The Polyhedron Issue 6: May/Jun 1982</u></strong></p><p></p><p></p><p></p><p>part 3/4</p><p></p><p></p><p></p><p>Spelling Bee: Sigh. It's that time again. ILLUSION ADJUDICATION TIME!!!! I knew it was coming as soon as this column started, and it remains as tiresome as ever. If anything, this is even more obnoxiously niggling than the previous times I covered it, as they not only try to interpret the rules as conservatively as possible, but go hard on the Illusionists and Magic-users use completely different kinds of magic idea, which was never brought up at all in Dragon, and I'm glad it never made it out into wider circulation. It's no wonder that people don't want to deal with that and regular wizards will outnumber them by several orders of magnitude. If you're going to not only make them weaker (which they already are anyway), but also chip away at what few flexibility advantages they have as well, what really is the point? BOOOORING!!!</p><p></p><p></p><p></p><p>Dispel Confusion: Can Thieves wear studded leather? (No, too shiny for proper sneaking.)</p><p></p><p>Why don't D&D dragons have weak spots? (We don't like no critical hit systems and called shot rules round these here parts boy. Get outta town before we change our minds and fill yo' ass with buckshot.)</p><p></p><p>Can a monk wear Bracers of Defence (Yes, but it'd be embarrassing for them to use magical crutches rather than pure skill. Their vows are almost as strict as Paladin's.)</p><p></p><p>Can a Bard use Fighter weapons when they're a Thief? (they're not a Bard yet, so no, normal dual classing rules apply if they want to gain XP for that encounter. )</p><p></p><p>How do you calculate unique creatures' attacks & saves? (divide hp by 4.5. You'd think they'd be luckier in their dice rolls when gaining levels, but apparently not.)</p><p></p><p></p><p></p><p>An Ace Against Odds: Dawn Patrol makes another appearance in the newszine with this little solitaire scenario. Take the role of a German ace trying to take out three bombers on his own. You have the element of surprise, but if not careful, you can still wind up permanently grounded. The bombers get a fairly detailed description of the tactics they'll use, but with some random elements thrown in to make sure this has some replay value. Seems decent enough, and it's a welcome bit of variety. Curious that aerial wargaming is seeing more action in here than ground-based stuff. I guess it's just one of those quirks of demographics, as all it takes is one enthusiastic writer in the right place at the right time to skew the amount of articles. I recall Divine Right had a regular column in Dragon around this time. I wonder if that'll show up here at all.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 7968217, member: 27780"] [b][u]The Polyhedron Issue 6: May/Jun 1982[/u][/b] part 3/4 Spelling Bee: Sigh. It's that time again. ILLUSION ADJUDICATION TIME!!!! I knew it was coming as soon as this column started, and it remains as tiresome as ever. If anything, this is even more obnoxiously niggling than the previous times I covered it, as they not only try to interpret the rules as conservatively as possible, but go hard on the Illusionists and Magic-users use completely different kinds of magic idea, which was never brought up at all in Dragon, and I'm glad it never made it out into wider circulation. It's no wonder that people don't want to deal with that and regular wizards will outnumber them by several orders of magnitude. If you're going to not only make them weaker (which they already are anyway), but also chip away at what few flexibility advantages they have as well, what really is the point? BOOOORING!!! Dispel Confusion: Can Thieves wear studded leather? (No, too shiny for proper sneaking.) Why don't D&D dragons have weak spots? (We don't like no critical hit systems and called shot rules round these here parts boy. Get outta town before we change our minds and fill yo' ass with buckshot.) Can a monk wear Bracers of Defence (Yes, but it'd be embarrassing for them to use magical crutches rather than pure skill. Their vows are almost as strict as Paladin's.) Can a Bard use Fighter weapons when they're a Thief? (they're not a Bard yet, so no, normal dual classing rules apply if they want to gain XP for that encounter. ) How do you calculate unique creatures' attacks & saves? (divide hp by 4.5. You'd think they'd be luckier in their dice rolls when gaining levels, but apparently not.) An Ace Against Odds: Dawn Patrol makes another appearance in the newszine with this little solitaire scenario. Take the role of a German ace trying to take out three bombers on his own. You have the element of surprise, but if not careful, you can still wind up permanently grounded. The bombers get a fairly detailed description of the tactics they'll use, but with some random elements thrown in to make sure this has some replay value. Seems decent enough, and it's a welcome bit of variety. Curious that aerial wargaming is seeing more action in here than ground-based stuff. I guess it's just one of those quirks of demographics, as all it takes is one enthusiastic writer in the right place at the right time to skew the amount of articles. I recall Divine Right had a regular column in Dragon around this time. I wonder if that'll show up here at all. [/QUOTE]
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