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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 7968987" data-attributes="member: 27780"><p><strong><u>The Polyhedron Issue 6: May/Jun 1982</u></strong></p><p></p><p></p><p></p><p>part 4/4</p><p></p><p></p><p></p><p>RPGA Charter Members: Unsurprisingly, this covers M-Z, another 360 early adopters who did their bit to build up the RPGA. The demographics remain the same as last issue, and there's still a fair few familiar names in there that're significant to gaming in general, but there's nothing much to say about this that I didn't say last time. On we go. </p><p></p><p></p><p></p><p>First Tournament Tips: With all these new people coming into the RPGA, it's inevitable that some of them are also new to going to conventions and unsure of how it goes. So here we have the experiences of a first-time organiser, showing us that it's not that scary or expensive to run tournament modules at your own convention, so give us a ring, write us a letter, and give it a go yourself. Just like starting a band, putting on a play, or organising a party, all it takes is a few interested people at first and who knows where it might lead. Well, they were coming out of the punk era, which was big on breaking down the barrier between performers and audience. What is roleplaying if not the same idea applied to fantasy stories? Everyone should have a chance to try things, to find out what they're good at. </p><p></p><p></p><p></p><p>NOR has to deal with a werewolf, and a lot of exposition in small font. Not sure which is scarier, really.</p><p></p><p></p><p></p><p>The first issue that really irritated me, as it features several of those tiresome topics that get repeated many times in Dragon and online forums, with little resolution or progression, all in one go. Probably just bad luck. What's not luck is that they're already reorienting themselves more toward beginners than experts, which is another reason fewer of the articles might be interesting to me. Oh well, Just got to get used to filtering and picking out the best bits again, because I'm sure there'll be a lot of that as the years go by. Just keep going in a regular rhythm and this too will be over before we know it.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 7968987, member: 27780"] [b][u]The Polyhedron Issue 6: May/Jun 1982[/u][/b] part 4/4 RPGA Charter Members: Unsurprisingly, this covers M-Z, another 360 early adopters who did their bit to build up the RPGA. The demographics remain the same as last issue, and there's still a fair few familiar names in there that're significant to gaming in general, but there's nothing much to say about this that I didn't say last time. On we go. First Tournament Tips: With all these new people coming into the RPGA, it's inevitable that some of them are also new to going to conventions and unsure of how it goes. So here we have the experiences of a first-time organiser, showing us that it's not that scary or expensive to run tournament modules at your own convention, so give us a ring, write us a letter, and give it a go yourself. Just like starting a band, putting on a play, or organising a party, all it takes is a few interested people at first and who knows where it might lead. Well, they were coming out of the punk era, which was big on breaking down the barrier between performers and audience. What is roleplaying if not the same idea applied to fantasy stories? Everyone should have a chance to try things, to find out what they're good at. NOR has to deal with a werewolf, and a lot of exposition in small font. Not sure which is scarier, really. The first issue that really irritated me, as it features several of those tiresome topics that get repeated many times in Dragon and online forums, with little resolution or progression, all in one go. Probably just bad luck. What's not luck is that they're already reorienting themselves more toward beginners than experts, which is another reason fewer of the articles might be interesting to me. Oh well, Just got to get used to filtering and picking out the best bits again, because I'm sure there'll be a lot of that as the years go by. Just keep going in a regular rhythm and this too will be over before we know it. [/QUOTE]
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