Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 7970957" data-attributes="member: 27780"><p><strong><u>The Polyhedron Issue 7: Jul/Aug 1982</u></strong></p><p></p><p></p><p></p><p>part 2/4</p><p></p><p></p><p></p><p>Dispel Confusion: What use is the expert set? (If you want to venture into the wilderness, a hell of a lot.) </p><p></p><p>The Endless Quest books break the rules. (NPC's can do a lot of things you can't in any edition of the game. Deal with it. )</p><p></p><p>How powerful is a ranger's spellcasting? (1 at the first level they gain spells, so x-7 or 8 Best to use the slots for utility tricks, not combat.)</p><p></p><p>Encumbrance is a pain to calculate (Yes. Yes it is. )</p><p></p><p>What level should a ranged cure spell be? (It should not. That's horrifically game-breaking and not supported by mythic sources. Away with you, vile twink! ) </p><p></p><p></p><p></p><p>RPGA Interview with Mike Carr: Time for the plane fighting guy to get his turn in the hot seat. He's been part of the team since 1974, before the company was even fully incorporated and a full-time job for anyone. He's less interested in the RPG side of things, but has still wound up making some fairly significant contributions anyway. In fact, they specifically got him to write B1 because he'd bring a beginners perspective to the module intended for beginners. He's a particularly avid conventiongoer, which makes him a good fit for working on Polyhedron, and keeps up his perfect Gen Con attendance record long after leaving game design behind. Gaming is a fundamentally social activity, and that's what he seems to be most excited about, using both wargaming and roleplaying as a way to bring people together all over the world, and ensure that they'll never get bored due to the combination of random and tactical elements producing more interesting games with fewer duplications of results than either on their own. Another interesting perspective on the early years of gaming. </p><p></p><p></p><p></p><p>Notes from the DM: Gary responds to last issue's realism debate. He could easily have made AD&D much more detailed and realistic, but intentionally chose not too. The one attack a minute thing is an abstraction. As with the article he's responding too, this is all stuff I've seen before in greater detail, many many times. Do we really need to go over it again?</p><p></p><p></p><p></p><p>Spelling Bee: Having gone into great detail on one type of spell in the last issue, they go completely the other way this time, with a load of little comments on various cleric spells. Most of the interpretations are obvious, but a few are outright expansions of the rules, because they're the official designers, and they can. Collectively they reinforce that clerics are the class you need not only to heal the party after a fight, but also to buff them before (and good preparation goes a long way in keeping you from getting hurt in the first place. ) Without one, your team is a lot less resilient, especially if you have multiple encounters in quick succession. Even before tons of supplements blurred their niches, clerics were better than wizards until you got to ultra-high levels. Don't underestimate them.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 7970957, member: 27780"] [b][u]The Polyhedron Issue 7: Jul/Aug 1982[/u][/b] part 2/4 Dispel Confusion: What use is the expert set? (If you want to venture into the wilderness, a hell of a lot.) The Endless Quest books break the rules. (NPC's can do a lot of things you can't in any edition of the game. Deal with it. ) How powerful is a ranger's spellcasting? (1 at the first level they gain spells, so x-7 or 8 Best to use the slots for utility tricks, not combat.) Encumbrance is a pain to calculate (Yes. Yes it is. ) What level should a ranged cure spell be? (It should not. That's horrifically game-breaking and not supported by mythic sources. Away with you, vile twink! ) RPGA Interview with Mike Carr: Time for the plane fighting guy to get his turn in the hot seat. He's been part of the team since 1974, before the company was even fully incorporated and a full-time job for anyone. He's less interested in the RPG side of things, but has still wound up making some fairly significant contributions anyway. In fact, they specifically got him to write B1 because he'd bring a beginners perspective to the module intended for beginners. He's a particularly avid conventiongoer, which makes him a good fit for working on Polyhedron, and keeps up his perfect Gen Con attendance record long after leaving game design behind. Gaming is a fundamentally social activity, and that's what he seems to be most excited about, using both wargaming and roleplaying as a way to bring people together all over the world, and ensure that they'll never get bored due to the combination of random and tactical elements producing more interesting games with fewer duplications of results than either on their own. Another interesting perspective on the early years of gaming. Notes from the DM: Gary responds to last issue's realism debate. He could easily have made AD&D much more detailed and realistic, but intentionally chose not too. The one attack a minute thing is an abstraction. As with the article he's responding too, this is all stuff I've seen before in greater detail, many many times. Do we really need to go over it again? Spelling Bee: Having gone into great detail on one type of spell in the last issue, they go completely the other way this time, with a load of little comments on various cleric spells. Most of the interpretations are obvious, but a few are outright expansions of the rules, because they're the official designers, and they can. Collectively they reinforce that clerics are the class you need not only to heal the party after a fight, but also to buff them before (and good preparation goes a long way in keeping you from getting hurt in the first place. ) Without one, your team is a lot less resilient, especially if you have multiple encounters in quick succession. Even before tons of supplements blurred their niches, clerics were better than wizards until you got to ultra-high levels. Don't underestimate them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top