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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 7978286" data-attributes="member: 27780"><p><strong><u>The Polyhedron Issue 9: Nov/Dec 1982</u></strong></p><p></p><p></p><p></p><p>part 2/6</p><p></p><p></p><p></p><p>Star Frontiers: As we saw on both the cover and editorial, it's time to add a somewhat more serious Sci-Fi game than Gamma World to their roster. With playable aliens that aren't just humans with latex foreheads, a starting setting area that's kept to a manageable size, and an introductory module to get you going quickly, it does seem like they're learning from experience and applying it to their new games. While this is billed as a review, it's really just a promotional piece, telling us what's in the boxed set and trying to sell us on it. Mildly interesting as it allows us to pinpoint when it was released, but nothing useful for gaming once you've actually bought it. Oh well, I suppose that's in theme for a holiday issue, where quantity of presents is usually more important than quality.</p><p></p><p></p><p></p><p>Christmas Crossword: In a sign that they didn't actually have quite enough material for this expanded edition, they recycle some from their other publications. A crossword in the shape of a christmas tree, filled with gaming related words? You could easily have whipped up a new variant on the theme yourself. I'm not particularly impressed, nor am I challenged by it. I return a resounding meh to this!</p><p></p><p></p><p></p><p>Reiga Nerd: Looks like the gag page is indeed going to be a regular thing from now on, with two more short stories that are just buildups to really awful puns. It's an interesting variant on the mostly visual jokes in Dragonmirth, and I suppose it is slightly more highbrow, as this is a more specialist publication. I could get used to this. As I said several times in the last years of Dragon, all serious all the time gets boring all too quickly.</p><p></p><p></p><p></p><p>Encounters: Somewhat more useful Star Frontiers material here, as they give us another scenario based on the cover art. Not just a basic monster battle either, but a complex moral dilemma that could go many different ways depending on how it's played. An alien that looks scary, but just wants to go home. A dumbass human hero who might shoot first and ask questions later. This packs a lot of usefulness and implied setting into a single page, and is definitely one of the bits of the newszine I might want to go back too and take inspiration from for my own games. I hope they keep this column going for a while.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 7978286, member: 27780"] [B][U]The Polyhedron Issue 9: Nov/Dec 1982[/U][/B] part 2/6 Star Frontiers: As we saw on both the cover and editorial, it's time to add a somewhat more serious Sci-Fi game than Gamma World to their roster. With playable aliens that aren't just humans with latex foreheads, a starting setting area that's kept to a manageable size, and an introductory module to get you going quickly, it does seem like they're learning from experience and applying it to their new games. While this is billed as a review, it's really just a promotional piece, telling us what's in the boxed set and trying to sell us on it. Mildly interesting as it allows us to pinpoint when it was released, but nothing useful for gaming once you've actually bought it. Oh well, I suppose that's in theme for a holiday issue, where quantity of presents is usually more important than quality. Christmas Crossword: In a sign that they didn't actually have quite enough material for this expanded edition, they recycle some from their other publications. A crossword in the shape of a christmas tree, filled with gaming related words? You could easily have whipped up a new variant on the theme yourself. I'm not particularly impressed, nor am I challenged by it. I return a resounding meh to this! Reiga Nerd: Looks like the gag page is indeed going to be a regular thing from now on, with two more short stories that are just buildups to really awful puns. It's an interesting variant on the mostly visual jokes in Dragonmirth, and I suppose it is slightly more highbrow, as this is a more specialist publication. I could get used to this. As I said several times in the last years of Dragon, all serious all the time gets boring all too quickly. Encounters: Somewhat more useful Star Frontiers material here, as they give us another scenario based on the cover art. Not just a basic monster battle either, but a complex moral dilemma that could go many different ways depending on how it's played. An alien that looks scary, but just wants to go home. A dumbass human hero who might shoot first and ask questions later. This packs a lot of usefulness and implied setting into a single page, and is definitely one of the bits of the newszine I might want to go back too and take inspiration from for my own games. I hope they keep this column going for a while. [/QUOTE]
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