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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 7979885" data-attributes="member: 27780"><p><strong><u>The Polyhedron Issue 9: Nov/Dec 1982</u></strong></p><p></p><p></p><p></p><p>part 4/6</p><p></p><p></p><p></p><p>Spelling Bee: This goes back to dealing with a highly specific class of spells. The highly flexible and oft-abused joys of shapechanging. Yeah, no surprise that they'd have problems with that, as they will continue to many editions into the future. Still, there are limitations. Transforming uses your action for the round, so you'll have to weigh carefully if the stat boosts are worth it in combat. You can only turn into things you've actually seen in person, although that won't be a huge limitation if you gained all your xp from 1st level the long way. You can't use it to extend your lifespan, and healing with it is awkward (although it's still your best option as a wizard) And a good dispel will ruin your day. It's hardly an auto-win button. Just got to make sure the people fighting the shapeshifter have plenty of options as well. </p><p></p><p></p><p></p><p>Christmas Carols: Dragon usually saved their filks for April. Polyhedron decides to do something a little more festive. This means the tunes should be obvious to everyone, as pop songs get forgotten, but the same christmas songs get dragged out every year. But the dreadful puns and tortured meter are the same as ever. They might work on the page, but you'd struggle to sing these. Trust me and don't even try. </p><p></p><p></p><p></p><p>The Knight-Error once again picks on a target way out of his league. Ho ho ho. Merry Christmas everybody. </p><p></p><p></p><p></p><p>Gen Con XV - Megacon: For all that these were called the golden days of roleplaying, these old articles show how much it's grown since then. Last year's Gen Con was 10 times the size of 1982's, and it's still growing. The golden age of gaming is now. But I guess once an event has got big enough that you couldn't see and do everything in it it doesn't matter precisely how big it is. Just keep busy having fun and trying new things and the time will fly by. As usual, we get to find out who won some of the tournaments and contests, what companies were active and releasing stuff that year, and what plans they have for next year. So it's another handy little bit of historical record to look back on, get a picture of how things have changed over the years. It's important to preserve these things, because you never know when someone'll need to double check them in the future.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 7979885, member: 27780"] [b][u]The Polyhedron Issue 9: Nov/Dec 1982[/u][/b] part 4/6 Spelling Bee: This goes back to dealing with a highly specific class of spells. The highly flexible and oft-abused joys of shapechanging. Yeah, no surprise that they'd have problems with that, as they will continue to many editions into the future. Still, there are limitations. Transforming uses your action for the round, so you'll have to weigh carefully if the stat boosts are worth it in combat. You can only turn into things you've actually seen in person, although that won't be a huge limitation if you gained all your xp from 1st level the long way. You can't use it to extend your lifespan, and healing with it is awkward (although it's still your best option as a wizard) And a good dispel will ruin your day. It's hardly an auto-win button. Just got to make sure the people fighting the shapeshifter have plenty of options as well. Christmas Carols: Dragon usually saved their filks for April. Polyhedron decides to do something a little more festive. This means the tunes should be obvious to everyone, as pop songs get forgotten, but the same christmas songs get dragged out every year. But the dreadful puns and tortured meter are the same as ever. They might work on the page, but you'd struggle to sing these. Trust me and don't even try. The Knight-Error once again picks on a target way out of his league. Ho ho ho. Merry Christmas everybody. Gen Con XV - Megacon: For all that these were called the golden days of roleplaying, these old articles show how much it's grown since then. Last year's Gen Con was 10 times the size of 1982's, and it's still growing. The golden age of gaming is now. But I guess once an event has got big enough that you couldn't see and do everything in it it doesn't matter precisely how big it is. Just keep busy having fun and trying new things and the time will fly by. As usual, we get to find out who won some of the tournaments and contests, what companies were active and releasing stuff that year, and what plans they have for next year. So it's another handy little bit of historical record to look back on, get a picture of how things have changed over the years. It's important to preserve these things, because you never know when someone'll need to double check them in the future. [/QUOTE]
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