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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 7981294" data-attributes="member: 27780"><p><strong><u>The Polyhedron Issue 9: Nov/Dec 1982</u></strong></p><p></p><p></p><p></p><p>part 6/6</p><p></p><p></p><p></p><p>Notes from HQ: Speaking of repeating yourself, this editorial covers very similar ground to the letters questions. They are doing more RPGA exclusive modules, but they won't be appearing in the newszine for now. They want to organise more tournaments, but not until they have enough members to make the logistics work. They want to include articles by Gary and other big names, but finding space in his busy schedule is definitely a challenge. Basically, they're managing expectations, telling us what's achievable rather than overpromising. That's a better foundation for a long-term relationship than politicians making sweeping statements to get elected, even if it's not as glamorous. There's a lot they can and will do, but it all takes time and money. At no point will they be able to snap their fingers and provide you with an excellent gaming group on tap for free. Making the network good is your responsibility as well as theirs. </p><p></p><p></p><p></p><p>Treasure Chest: As they promised over the past few issues, we finish up with a catalogue of their various bits of RPGA exclusive merchandise. Random alignment dice. A tote bag to carry your dice, pens, and other gaming paraphernalia in. A fighting wheel to track combat rounds faster. Belt Buckles, caps, T-shirts, exclusive modules you can't get in the shops, an art book, and as mentioned earlier, back issues while stocks last. A mix of stuff every fanbase has a variant of, and things very specific to gaming. The prices seem much less altered by the passage of time than education ones. What kind of quality were these things? Have any of them survived the passage of time and remain in your possession?</p><p></p><p></p><p></p><p>Club Memberships: Along with the individual memberships that have been going for a couple of years now, they decide to add club memberships, so if there's a lot of gamers in a particular town, they can get an official title for their club, and for larger ones, your own heraldic insignia and bulk discounts on merchandise. That's a logical outgrowth of the membership drive, further encouraging you to evangelise to all your friends about how awesome roleplaying is and take advantage of those sweet economies of scale. I wonder if we'll get to see precisely how many of each type there are in the future. Another interesting development that shows they're thinking about how to best get and keep people engaged. </p><p></p><p></p><p></p><p>Definite growing pains here, as the increased size means they pad things out with recycled filler, and the rapidly growing membership means they have to repeat themselves a lot, because every issue is a significant percentage of the readers' first one. There's still both fun and historically significant stuff in there, but the hit to miss ratio is somewhat lowered. How long will it take for them to reach some kind of stable point? Let's see what the next year brings.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 7981294, member: 27780"] [b][u]The Polyhedron Issue 9: Nov/Dec 1982[/u][/b] part 6/6 Notes from HQ: Speaking of repeating yourself, this editorial covers very similar ground to the letters questions. They are doing more RPGA exclusive modules, but they won't be appearing in the newszine for now. They want to organise more tournaments, but not until they have enough members to make the logistics work. They want to include articles by Gary and other big names, but finding space in his busy schedule is definitely a challenge. Basically, they're managing expectations, telling us what's achievable rather than overpromising. That's a better foundation for a long-term relationship than politicians making sweeping statements to get elected, even if it's not as glamorous. There's a lot they can and will do, but it all takes time and money. At no point will they be able to snap their fingers and provide you with an excellent gaming group on tap for free. Making the network good is your responsibility as well as theirs. Treasure Chest: As they promised over the past few issues, we finish up with a catalogue of their various bits of RPGA exclusive merchandise. Random alignment dice. A tote bag to carry your dice, pens, and other gaming paraphernalia in. A fighting wheel to track combat rounds faster. Belt Buckles, caps, T-shirts, exclusive modules you can't get in the shops, an art book, and as mentioned earlier, back issues while stocks last. A mix of stuff every fanbase has a variant of, and things very specific to gaming. The prices seem much less altered by the passage of time than education ones. What kind of quality were these things? Have any of them survived the passage of time and remain in your possession? Club Memberships: Along with the individual memberships that have been going for a couple of years now, they decide to add club memberships, so if there's a lot of gamers in a particular town, they can get an official title for their club, and for larger ones, your own heraldic insignia and bulk discounts on merchandise. That's a logical outgrowth of the membership drive, further encouraging you to evangelise to all your friends about how awesome roleplaying is and take advantage of those sweet economies of scale. I wonder if we'll get to see precisely how many of each type there are in the future. Another interesting development that shows they're thinking about how to best get and keep people engaged. Definite growing pains here, as the increased size means they pad things out with recycled filler, and the rapidly growing membership means they have to repeat themselves a lot, because every issue is a significant percentage of the readers' first one. There's still both fun and historically significant stuff in there, but the hit to miss ratio is somewhat lowered. How long will it take for them to reach some kind of stable point? Let's see what the next year brings. [/QUOTE]
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