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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 7983191" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 10: Jan/Feb 1983</u></strong></p><p></p><p></p><p></p><p>part 2/6</p><p></p><p></p><p></p><p>Dispel Confusion expands even more than last issue and tackles all 7 of their active systems. A lot of new players coming in means a lot of people who don't fully understand the rules, ands a lot of stress-testing of their writing clarity. Just the thing to inspire them to write new, better editions. </p><p></p><p>Can water affecting spells affect ice or steam? (no)</p><p></p><p>What happens if your scores are drained below the minimum for a class? (I will contradict myself from a couple of issues ago and say they get to keep it. Consistency is the hobgoblin of small minds!) </p><p></p><p>Can any magic weapon be intelligent? (Yes, and why stop there? Let other items have some fun too. But don't do it with every item, or games will bog down with all their voices interjecting. )</p><p></p><p>When will the companion set be out? (1984. It will always have been out in 1984.) </p><p></p><p>Can spell-like powers be disrupted? (not as easily.)</p><p></p><p>How many things can a gaze attack affect (I per round. Yes, that's not how medusa worked in the original myth, but we're not that cruel. Usually.)</p><p></p><p></p><p>Do Boot Hill characters die straight away at 0 Strength? (No, we're a little more merciful than D&D, because they don't have magical healing to swoop in and save the day.)</p><p></p><p></p><p>Can you fire a long burst if you don't have enough ammo? (yes, curiously enough. </p><p></p><p>How do you round fractions? (usually upwards)</p><p></p><p></p><p>How do I determine stats for lots of NPC's? (As if the mooks rolled all 12's)</p><p></p><p>How do you destroy vehicles? (buy the next edition to find out)</p><p></p><p>What do serfs look like? (A lot more badass than real medieval serfs)</p><p></p><p>How quickly do forcefields recharge? (Technological one, round by round, mutant ones, daily)</p><p></p><p>Can PC's be Yexils or Podogs? (Yes. Gamma World encourages you to be as weird as you like.)</p><p></p><p></p><p>How do you get cronies? (when the player feels like adding them)</p><p></p><p>What happens if two crime syndicates set up on the same block (Sounds like an adventure hook to me. Have fun resolving it in play.)</p><p></p><p></p><p>What are the rules for spaceships (Buy the next star frontiers supplement to find out.)</p><p></p><p>Can a Dralasite move rolled into a ball (yes)</p><p></p><p></p><p>Equipment has two different prices in the Top Secret rulebook. Which is right? (The Weapons Chart version)</p><p></p><p>Can you drink yourself to death? (Oh yes)</p><p></p><p>How do you keep players from finding out each other's objectives (Lots of lying. Wheels within wheels.)</p><p></p><p>Can players be double agents? (Hell to the yeah. Backstabbing is all just part of the fun.)</p><p></p><p>Can you piggyback off other people's Tracers? (no)</p></blockquote><p></p>
[QUOTE="(un)reason, post: 7983191, member: 27780"] [b][u]Polyhedron Issue 10: Jan/Feb 1983[/u][/b][u][/u] part 2/6 Dispel Confusion expands even more than last issue and tackles all 7 of their active systems. A lot of new players coming in means a lot of people who don't fully understand the rules, ands a lot of stress-testing of their writing clarity. Just the thing to inspire them to write new, better editions. Can water affecting spells affect ice or steam? (no) What happens if your scores are drained below the minimum for a class? (I will contradict myself from a couple of issues ago and say they get to keep it. Consistency is the hobgoblin of small minds!) Can any magic weapon be intelligent? (Yes, and why stop there? Let other items have some fun too. But don't do it with every item, or games will bog down with all their voices interjecting. ) When will the companion set be out? (1984. It will always have been out in 1984.) Can spell-like powers be disrupted? (not as easily.) How many things can a gaze attack affect (I per round. Yes, that's not how medusa worked in the original myth, but we're not that cruel. Usually.) Do Boot Hill characters die straight away at 0 Strength? (No, we're a little more merciful than D&D, because they don't have magical healing to swoop in and save the day.) Can you fire a long burst if you don't have enough ammo? (yes, curiously enough. How do you round fractions? (usually upwards) How do I determine stats for lots of NPC's? (As if the mooks rolled all 12's) How do you destroy vehicles? (buy the next edition to find out) What do serfs look like? (A lot more badass than real medieval serfs) How quickly do forcefields recharge? (Technological one, round by round, mutant ones, daily) Can PC's be Yexils or Podogs? (Yes. Gamma World encourages you to be as weird as you like.) How do you get cronies? (when the player feels like adding them) What happens if two crime syndicates set up on the same block (Sounds like an adventure hook to me. Have fun resolving it in play.) What are the rules for spaceships (Buy the next star frontiers supplement to find out.) Can a Dralasite move rolled into a ball (yes) Equipment has two different prices in the Top Secret rulebook. Which is right? (The Weapons Chart version) Can you drink yourself to death? (Oh yes) How do you keep players from finding out each other's objectives (Lots of lying. Wheels within wheels.) Can players be double agents? (Hell to the yeah. Backstabbing is all just part of the fun.) Can you piggyback off other people's Tracers? (no) [/QUOTE]
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