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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 7985514" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 10: Jan/Feb 1983</u></strong></p><p></p><p></p><p></p><p>part 5/6</p><p></p><p></p><p></p><p>The Official RPGA Network Tournament Scoring System: Another bit of progress as they institute an official system for tracking who their best (or at least, most frequent) tournament attendees are. You'll need to be both rich and skilled if you want to catch up with them, as attending that many conventions takes a lot of travelling. Along with the formal scoring comes a new emphasis on making sure both the modules and the characters used to play them are strictly legitimate, with formal procedures if you think a DM or player cheated. This ironically means the very first tournament modules would be illegal if ran now, as they did introduce new monsters and spells not in the books. I suspect the new modules are a good deal less lethal than the Tomb of Horrors too. Really, this is setting themselves up for a thankless and interminable task, so I don't envy their job one bit. Trying to figure out which party in a gaming dispute is the wronged one without video evidence will often fall down to which one is more persuasive, and get the wrong side punished or banned a substantial percentage of the time. And if someone corrupt or abusive winds up as a moderator, it can cause years of misery. Good luck, because heaven knows you're going to need it trying to keep something like this running and internationally co-ordinated for any length of time. I look forward to seeing how it progresses, and what further rules they have to implement to try and keep a few naughty words from ruining it for everyone else. </p><p></p><p></p><p></p><p>Flights of Fancy: Fancy shooting down a zeppelin. Technically you can't in Dawn Patrol, unless you want to go all alt history on us, but they did have some fairly substantial spy balloons, which is almost as good. They're big, slow, vulnerable targets, but they're pretty good at spotting you coming, which means they have the time to scramble planes and man the AA guns to defend them. That can definitely make for a fun scenario. Can you shoot down the balloon and get out alive? Pick your pilot and roll the dice to find out. A pretty entertaining little article. </p><p></p><p></p><p></p><p>Spelling Bee: Rather than specific spells, this column digresses into talking about thinking as a team when selecting your spells. If you're in a large group, which was more common in those days, you might well have more than one character of each class. So it makes sense to talk with the other people in your group and each specialise in different things. Blaster, buffer, healer, trickster, etc. This would apply to nonspellcasters too, but until 2e allows thieves to allocate their skill points rather than having a universal table and all the classes have kits to further differentiate them, that's not really an option. So this is solid advice, that shows up how much more choice and power spellcasters have in the game at this point. They get to customise themselves, while the rest of you don't get to be mechanically distinct until you've accumulated a few magic items, and even then you're still doing your best with what the DM gave the group rather than getting to choose freely or make your own. Fair? Not in this edition mate! Toughen up or ship out!</p><p></p><p></p><p></p><p>White Rabbits: They made a particularly egregious error last time around, announcing the wrong person as winner of the Gen Con South tournament. Dear oh dear. On a more positive note, they now have a toll free number to order merch on. Don't use it to rant at them for not putting everything you want in the newszine please. (you just know someone will)</p></blockquote><p></p>
[QUOTE="(un)reason, post: 7985514, member: 27780"] [b][u]Polyhedron Issue 10: Jan/Feb 1983[/u][/b] part 5/6 The Official RPGA Network Tournament Scoring System: Another bit of progress as they institute an official system for tracking who their best (or at least, most frequent) tournament attendees are. You'll need to be both rich and skilled if you want to catch up with them, as attending that many conventions takes a lot of travelling. Along with the formal scoring comes a new emphasis on making sure both the modules and the characters used to play them are strictly legitimate, with formal procedures if you think a DM or player cheated. This ironically means the very first tournament modules would be illegal if ran now, as they did introduce new monsters and spells not in the books. I suspect the new modules are a good deal less lethal than the Tomb of Horrors too. Really, this is setting themselves up for a thankless and interminable task, so I don't envy their job one bit. Trying to figure out which party in a gaming dispute is the wronged one without video evidence will often fall down to which one is more persuasive, and get the wrong side punished or banned a substantial percentage of the time. And if someone corrupt or abusive winds up as a moderator, it can cause years of misery. Good luck, because heaven knows you're going to need it trying to keep something like this running and internationally co-ordinated for any length of time. I look forward to seeing how it progresses, and what further rules they have to implement to try and keep a few naughty words from ruining it for everyone else. Flights of Fancy: Fancy shooting down a zeppelin. Technically you can't in Dawn Patrol, unless you want to go all alt history on us, but they did have some fairly substantial spy balloons, which is almost as good. They're big, slow, vulnerable targets, but they're pretty good at spotting you coming, which means they have the time to scramble planes and man the AA guns to defend them. That can definitely make for a fun scenario. Can you shoot down the balloon and get out alive? Pick your pilot and roll the dice to find out. A pretty entertaining little article. Spelling Bee: Rather than specific spells, this column digresses into talking about thinking as a team when selecting your spells. If you're in a large group, which was more common in those days, you might well have more than one character of each class. So it makes sense to talk with the other people in your group and each specialise in different things. Blaster, buffer, healer, trickster, etc. This would apply to nonspellcasters too, but until 2e allows thieves to allocate their skill points rather than having a universal table and all the classes have kits to further differentiate them, that's not really an option. So this is solid advice, that shows up how much more choice and power spellcasters have in the game at this point. They get to customise themselves, while the rest of you don't get to be mechanically distinct until you've accumulated a few magic items, and even then you're still doing your best with what the DM gave the group rather than getting to choose freely or make your own. Fair? Not in this edition mate! Toughen up or ship out! White Rabbits: They made a particularly egregious error last time around, announcing the wrong person as winner of the Gen Con South tournament. Dear oh dear. On a more positive note, they now have a toll free number to order merch on. Don't use it to rant at them for not putting everything you want in the newszine please. (you just know someone will) [/QUOTE]
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