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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 7988074" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 11: Mar/Apr 1983</u></strong></p><p></p><p></p><p></p><p>part 2/6</p><p></p><p></p><p></p><p>The Knight-Error gets his lance sharpened. This is not an innuendo. </p><p></p><p></p><p></p><p>The Allegory of the Party: As they said last issue, one of the big things the RPGA needs to do to handle tournament scoring is to moderate and sanction problem players. And there's a lot of things people can do that while not outright game-breaking like cheating, are still irritating and disruptive to the party dynamic. This humorously demonstrates a big chunk of them, as the reckless guy who just wants to get to the fights, the whiner, the thief who steals from the other players and the random guy who does the first thing that comes to mind bicker with each other and get nothing done, while the two straight men of the party are driven to despair by the nonsense surrounding them. It's all very familiar indeed from the likes of Knights of the Dinner Table. Another reason I really don't envy the jobs of the RPGA moderators. At least when you're herding cats, they can be easily mollified with tuna and scritches. Building a team that's not only competent at the rules of the game, but all get along with each other is not an easy task, as this illustrates all too well. </p><p></p><p></p><p></p><p>Getting Started: The ultra-basic introductory articles continue from last issue with one for Dawn Patrol. What is it good for, why is it fun, how big a group should you play it with, how long should you expect a game to last. Another one that's definitely intended for brand-new readers, as people who'd been reading the newszine from the start would have picked this stuff up by osmosis even if they'd never played the game. So yeah, it's not doing anything for me. Moving on then.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 7988074, member: 27780"] [b][u]Polyhedron Issue 11: Mar/Apr 1983[/u][/b] part 2/6 The Knight-Error gets his lance sharpened. This is not an innuendo. The Allegory of the Party: As they said last issue, one of the big things the RPGA needs to do to handle tournament scoring is to moderate and sanction problem players. And there's a lot of things people can do that while not outright game-breaking like cheating, are still irritating and disruptive to the party dynamic. This humorously demonstrates a big chunk of them, as the reckless guy who just wants to get to the fights, the whiner, the thief who steals from the other players and the random guy who does the first thing that comes to mind bicker with each other and get nothing done, while the two straight men of the party are driven to despair by the nonsense surrounding them. It's all very familiar indeed from the likes of Knights of the Dinner Table. Another reason I really don't envy the jobs of the RPGA moderators. At least when you're herding cats, they can be easily mollified with tuna and scritches. Building a team that's not only competent at the rules of the game, but all get along with each other is not an easy task, as this illustrates all too well. Getting Started: The ultra-basic introductory articles continue from last issue with one for Dawn Patrol. What is it good for, why is it fun, how big a group should you play it with, how long should you expect a game to last. Another one that's definitely intended for brand-new readers, as people who'd been reading the newszine from the start would have picked this stuff up by osmosis even if they'd never played the game. So yeah, it's not doing anything for me. Moving on then. [/QUOTE]
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