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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 7991501" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 11: Mar/Apr 1983</u></strong></p><p></p><p></p><p></p><p>part 6/6</p><p></p><p></p><p></p><p>Computer Game Reviews: Ah yes, another of TSR's attempts to diversify and add more merch to their range. The technology really isn't there to properly recreate the dungeoncrawling experience yet, and these little handheld devices look exceedingly primitive and clunky. They can't even show the dragon properly, instead having an invisible assailant that you need to guess the moves of. It's no wonder that the USA computer market crashed with companies shovelling out cheap little things like this (which are actually not that cheap, especially when you factor inflation in), instead of building a system that plays multiple games and has the core processing systems to do them all justice. I definitely have no desire to hunt down one of these on ebay and replay them. </p><p></p><p></p><p></p><p>Modules has the same contents as last issue, but somewhat better formatted and has been erratad. All the better to plan what to throw at them next once they've finished the current one. Muahaha.</p><p></p><p></p><p></p><p>White Rabbits: In another attempt to grow their userbase, they encourage public libraries to write to them, and they'll send them free basic sets. I recall that this doesn't work out too well, due to a combination of the dice going missing, and an unusually high level of the books not being returned making them difficult to keep in stock, and most stopped trying pretty quickly. This is the trouble when your primary audience is teenage boys. At least they tried. </p><p></p><p></p><p></p><p>Rune Scry is carved on a blade this time. Can you figure out what it will be most effective at slicing?</p><p></p><p></p><p></p><p>Treasure Chest: They add some more items to the gift catalogue this issue. Doc's Island shows your high level party what happens next once you've got a phoenix egg. If you're just starting out, Rahasia will inject a little more plot and characterisation into your adventures than the old Keep on the Borderlands. And if you're racking up the modules, get a nice slipcase to store them in, safe and organised.</p><p></p><p></p><p></p><p>Still a fair few articles aimed at absolute beginners this issue, but less than last time, as they build on those introductory pieces and add to them. Given a few more in the same series, they'll work their way back to complexity again. Let's keep this organisation growing, because having to reexplain yourself to newbies repeatedly is better than slowly withering away for lack of them.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 7991501, member: 27780"] [b][u]Polyhedron Issue 11: Mar/Apr 1983[/u][/b] part 6/6 Computer Game Reviews: Ah yes, another of TSR's attempts to diversify and add more merch to their range. The technology really isn't there to properly recreate the dungeoncrawling experience yet, and these little handheld devices look exceedingly primitive and clunky. They can't even show the dragon properly, instead having an invisible assailant that you need to guess the moves of. It's no wonder that the USA computer market crashed with companies shovelling out cheap little things like this (which are actually not that cheap, especially when you factor inflation in), instead of building a system that plays multiple games and has the core processing systems to do them all justice. I definitely have no desire to hunt down one of these on ebay and replay them. Modules has the same contents as last issue, but somewhat better formatted and has been erratad. All the better to plan what to throw at them next once they've finished the current one. Muahaha. White Rabbits: In another attempt to grow their userbase, they encourage public libraries to write to them, and they'll send them free basic sets. I recall that this doesn't work out too well, due to a combination of the dice going missing, and an unusually high level of the books not being returned making them difficult to keep in stock, and most stopped trying pretty quickly. This is the trouble when your primary audience is teenage boys. At least they tried. Rune Scry is carved on a blade this time. Can you figure out what it will be most effective at slicing? Treasure Chest: They add some more items to the gift catalogue this issue. Doc's Island shows your high level party what happens next once you've got a phoenix egg. If you're just starting out, Rahasia will inject a little more plot and characterisation into your adventures than the old Keep on the Borderlands. And if you're racking up the modules, get a nice slipcase to store them in, safe and organised. Still a fair few articles aimed at absolute beginners this issue, but less than last time, as they build on those introductory pieces and add to them. Given a few more in the same series, they'll work their way back to complexity again. Let's keep this organisation growing, because having to reexplain yourself to newbies repeatedly is better than slowly withering away for lack of them. [/QUOTE]
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