Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 7992163" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 12: May/Jun 1983</u></strong></p><p></p><p></p><p></p><p>part 1/6</p><p></p><p></p><p></p><p>32 pages. A different genre of aerial dogfighting from last issue's cover, as a pegasus and rider try to hit the weak spot on a dragon with a lance. They might just be onto something with that idea. Let's see if there are any good clues to the development of RPG history inside. </p><p></p><p></p><p></p><p>From the Publisher: Our new management continue to make incremental changes every issue. You'll notice straight away that they've slightly increased the font size this time, slightly reducing the amount of content they need to fill the pages, but also making things look cleaner and easier to read. Just as important though, are the behind the scenes ones. They've moved Polyhedron to a different division of the company, so they can work more closely with their other periodicals, and enjoy the benefits of using experienced specialists on both. Weirdly enough, this actually moves them to a lower level of "officialness" though. Their pronouncements about the rules no longer carry the same weight as Gary's. (although technically, as company president, he could have contradicted them at any time anyway and had precedent. ) As they grow, the company hierarchy becomes increasingly complex and stratified, which may cause problems down the line. But for now, it's all upwards and onwards, as membership grows exponentially. </p><p></p><p></p><p></p><p>From the Editor: Mary follows on from Kim, talking about the same changes, but from her perspective. The reason they can change things this fast is because they support each other's ideas, and encourage each other to do do more, and better. Which is how collaboration ought to work. Everyone brings their own skillsets and ideas, and together you accomplish more than the sum of your parts. If you also get to joke with each other and affectionately take the piss in the process, that's even better. Sounds like they're finding ways to keep their jobs fun, which is good.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 7992163, member: 27780"] [b][u]Polyhedron Issue 12: May/Jun 1983[/u][/b] part 1/6 32 pages. A different genre of aerial dogfighting from last issue's cover, as a pegasus and rider try to hit the weak spot on a dragon with a lance. They might just be onto something with that idea. Let's see if there are any good clues to the development of RPG history inside. From the Publisher: Our new management continue to make incremental changes every issue. You'll notice straight away that they've slightly increased the font size this time, slightly reducing the amount of content they need to fill the pages, but also making things look cleaner and easier to read. Just as important though, are the behind the scenes ones. They've moved Polyhedron to a different division of the company, so they can work more closely with their other periodicals, and enjoy the benefits of using experienced specialists on both. Weirdly enough, this actually moves them to a lower level of "officialness" though. Their pronouncements about the rules no longer carry the same weight as Gary's. (although technically, as company president, he could have contradicted them at any time anyway and had precedent. ) As they grow, the company hierarchy becomes increasingly complex and stratified, which may cause problems down the line. But for now, it's all upwards and onwards, as membership grows exponentially. From the Editor: Mary follows on from Kim, talking about the same changes, but from her perspective. The reason they can change things this fast is because they support each other's ideas, and encourage each other to do do more, and better. Which is how collaboration ought to work. Everyone brings their own skillsets and ideas, and together you accomplish more than the sum of your parts. If you also get to joke with each other and affectionately take the piss in the process, that's even better. Sounds like they're finding ways to keep their jobs fun, which is good. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top