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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 7994012" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 12: May/Jun 1983</u></strong></p><p></p><p></p><p></p><p>part 3/6</p><p></p><p></p><p></p><p>Two Cents: With notes for the dungeon master entirely transitioned to essays, it falls to the readers to send in their own bite sized chunks of sadism to throw at players. As usual when they open it up to the floor, the suggestions are considerably more varied than when it was coming from the minds of a few staff writers, but also of lower average quality. There's a lot of people out there, playing D&D in different ways, and coming up with their own monsters and house rules. Some are good, some are bad, and some are silly. Hopefully we can take the good ones, and leave the many bad critical hit systems and other nonsense in the past where they belong. </p><p></p><p></p><p></p><p>Encounters: The trouble with dragons is that one hit from their breath weapon will completely ruin the day of an unprepared creature. Fortunately, a lancer with charge bonuses can also inflict some pretty hefty damage. So this battle essentially boils down to who can get the first hit in, as even if they don't kill the other one straight away, they'll do enough to ground them, leaving them easy pickings for further flyby attacks. It's going to be a short and tense battle unless some allies (ie, the PC's) intervene. This is considerably less open-ended than most of their cover scenarios, but is a good demonstration of AD&D maths, and how to exploit some of the less commonly used rules to your advantage. So it scratches a different itch, but it's still a valuable use of their space that teaches you more about the game. They have all these rules for situations that might come up, but don't happen that often. Make sure you remember to use them. </p><p></p><p></p><p></p><p>Convention Update: The biggest conventions may happen in the summer, but there's ones happening all year round now. So we get to find out who won at Gen Con South in Florida (sounds more southeast than south to me, but they can argue things like when they have even more spinoffs) and the Emperor's Birthday convention in Indiana. Both used the same tournament module, and members got the appropriate amount of points added to their RPGA profiles. If they step up the schedule a bit more they could make this into a column they do every issue. That would give us lots of data on who's turning up frequently and winning these things that we could use to create statistics later.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 7994012, member: 27780"] [b][u]Polyhedron Issue 12: May/Jun 1983[/u][/b] part 3/6 Two Cents: With notes for the dungeon master entirely transitioned to essays, it falls to the readers to send in their own bite sized chunks of sadism to throw at players. As usual when they open it up to the floor, the suggestions are considerably more varied than when it was coming from the minds of a few staff writers, but also of lower average quality. There's a lot of people out there, playing D&D in different ways, and coming up with their own monsters and house rules. Some are good, some are bad, and some are silly. Hopefully we can take the good ones, and leave the many bad critical hit systems and other nonsense in the past where they belong. Encounters: The trouble with dragons is that one hit from their breath weapon will completely ruin the day of an unprepared creature. Fortunately, a lancer with charge bonuses can also inflict some pretty hefty damage. So this battle essentially boils down to who can get the first hit in, as even if they don't kill the other one straight away, they'll do enough to ground them, leaving them easy pickings for further flyby attacks. It's going to be a short and tense battle unless some allies (ie, the PC's) intervene. This is considerably less open-ended than most of their cover scenarios, but is a good demonstration of AD&D maths, and how to exploit some of the less commonly used rules to your advantage. So it scratches a different itch, but it's still a valuable use of their space that teaches you more about the game. They have all these rules for situations that might come up, but don't happen that often. Make sure you remember to use them. Convention Update: The biggest conventions may happen in the summer, but there's ones happening all year round now. So we get to find out who won at Gen Con South in Florida (sounds more southeast than south to me, but they can argue things like when they have even more spinoffs) and the Emperor's Birthday convention in Indiana. Both used the same tournament module, and members got the appropriate amount of points added to their RPGA profiles. If they step up the schedule a bit more they could make this into a column they do every issue. That would give us lots of data on who's turning up frequently and winning these things that we could use to create statistics later. [/QUOTE]
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