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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8002801" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 14: Sep/Oct 1983</u></strong></p><p></p><p></p><p></p><p>part 3/6</p><p></p><p></p><p></p><p>Dispel Confusion shrinks it's font size slightly, and grows to 4 pages as well. They evidently can't keep up with the sheer volume of rules questions they're getting, try as they might. </p><p></p><p>D&D</p><p></p><p>Can you turn undead more than once? (If you succeed you can try to turn some more next round. If you fail, that's your lot for that particular encounter)</p><p></p><p>What use is a holy symbol? (Mostly a focus for your belief. It has no intrinsic power without you unless specifically enchanted. )</p><p></p><p>If you fail to find a secret door, how long until you can recheck? (at least a day, possibly more)</p><p></p><p>How long does a full waterskin last? (only a few days. That stuff is heavy and you need a lot more of it than you think. </p><p></p><p>Can you see invisible things with infravision? (No. the lightbending effects extend throughout the visual spectrum.)</p><p></p><p>What monsters have infravision? (anything that lives underground)</p><p></p><p>Is torch damage affected by strength? (no)</p><p></p><p>Do you need training to go up a level? (only in AD&D. It's one of the big advantages basic characters have in terms of bookkeeping.)</p><p></p><p>Can you dispel magic items? (No)</p><p></p><p>When a magic missile spell produces multiple missiles, do they use up multiple slots? (no)</p><p></p><p>Can you memorise the same spell three times? (If you have the slots)</p><p></p><p>Does dying and coming back cure diseases? (No, but if you have a powerful enough cleric for that, it shouldn't be a problem anyway.)</p><p></p><p>Can you raise your ability scores by training? (No. What you rolled is what you're stuck with. This is why you start with lots of characters.)</p><p></p><p>Does anti-magic shell bounce spells back? (no)</p><p></p><p>Can classes not listed become mercenaries? (Yes, but they'll probably charge more. Supply & Demand. )</p><p></p><p>Does passwall work on bushes? (No, but much lower druid spells will)</p><p></p><p>AD&D</p><p></p><p>Why can't a thief use a bow? (too big and obvious. The guilds don't like that.)</p><p></p><p>Can a magic mouth sing or scream? (within the given word limit, yes.)</p><p></p><p>Can you wish a soul back from a deck of many things? (No. Some items are stronger than even 9th level spells) </p><p></p><p>Can Dwarves become clerics? (Yes, but PC's can't. At least not without serious protest to get us to change the rules in the future)</p><p></p><p>Can only Heal cure damage from a Clay Golem? (No, any healing spell by a high enough level cleric.)</p><p></p><p>Can you Raise someone killed by a clay golem (yes)</p><p></p><p>Can Move Earth affect lava (yes)</p><p></p><p>Can you distil Mantrap scent and use it later (yes, but the saves are easier)</p><p></p><p>Can weresharks survive in fresh water (yes)</p><p></p><p>Can PC's become Swnamays (yes, but it aint easy. Like many things, we'll loosen those requirements with the passing of editions) </p><p></p><p>Can PC's become a Knight of Quality (again, yes, but don't expect it to be easy. You gotta earn that round table place with serious heroism. )</p><p></p><p>Boot Hill</p><p></p><p>How does stunning work (you do nothing next turn, and half effect the turn after that. It doesn't last long.)</p><p></p><p>Which system do you use for first shot determination (the simple one for big battles, the complex one for smaller duels)</p><p></p><p>Do you heal damage from each wound separately (yes. Lots of little ones are easier to deal with than one big one.) </p><p></p><p>Dawn Patrol</p><p></p><p>Do you have to decide the size of a loop the loop blind. (Yup. Otherwise it'd be easy to follow and a waste of time.</p><p></p><p>Can you have more than one balloon in a scenario (yes)</p><p></p><p>What happens if you have 0% odds of landing successfully from penalties ( A natural 5% or less is still a success) </p><p></p><p>If you take two hits in a turn, do you risk 2 crits (no) </p><p></p><p>If your wing is shot off, how many rolls does it take to survive? (usually, just the one)</p><p></p><p>Gamma World</p><p></p><p>I have 10 questions in one letter! (that's a bit unusual, but we'll do our best to answer them all anyway. )</p><p></p><p>Can I submit Gamma World modules? (You can try, as we've said to the many other people who ask this question over the years.) </p><p></p><p>Aren't swords a bit weedy under this system (Only the toughest survive in the radioactive future where mutations happen at great speed. )</p><p></p><p>Gangbusters</p><p></p><p>What are the odds of random things happening? (Do ya feel lucky, punk? Well, do ya?!) </p><p></p><p>Are there other types of shotgun? (yes. Do a bit of historical research to see what was available at the time.)</p><p></p><p>How often can you roll a luck check to survive? (every time you get hit at 1hp)</p><p></p><p>Star Frontiers</p><p></p><p>Is Tornadium 50 credits per KG? (No, it's much more expensive. )</p><p></p><p>Where can I get more ideas? (Steal from real world sources and exaggerate them)</p><p></p><p>Can humans & yazirians crossbreed? (No! You've definitely been playing too much fantasy.)</p><p></p><p>Can I play a genetically engineered superhuman? (No. Again, Star frontiers just isn't that kind of game. </p><p></p><p>Why are people so bad at swimming in this system? ( For the sake of drama)</p><p></p><p>Top Secret</p><p></p><p>Is there any difference in skills for different bureaus? (Not yet. Maybe next edition) </p><p></p><p>Do you get double xp for two kills in a mission? (Only if you had to do it. Collateral damage is frowned upon by spies.)</p><p></p><p>Does damage in non-head regions make you unconscious? (Only if it nearly kills you anyway)</p><p></p><p>How much do you get for fencing stolen goods (it's very unpredictable, and often worth a sideplot in itself. Such are the dangers of the black market.)</p><p></p><p>10 gauge shotguns are too powerful! (Yes, but we can change that any time we want.)</p><p></p><p>What does the Quick Reference chart refer too? (Pages 21-23)</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8002801, member: 27780"] [b][u]Polyhedron Issue 14: Sep/Oct 1983[/u][/b] part 3/6 Dispel Confusion shrinks it's font size slightly, and grows to 4 pages as well. They evidently can't keep up with the sheer volume of rules questions they're getting, try as they might. D&D Can you turn undead more than once? (If you succeed you can try to turn some more next round. If you fail, that's your lot for that particular encounter) What use is a holy symbol? (Mostly a focus for your belief. It has no intrinsic power without you unless specifically enchanted. ) If you fail to find a secret door, how long until you can recheck? (at least a day, possibly more) How long does a full waterskin last? (only a few days. That stuff is heavy and you need a lot more of it than you think. Can you see invisible things with infravision? (No. the lightbending effects extend throughout the visual spectrum.) What monsters have infravision? (anything that lives underground) Is torch damage affected by strength? (no) Do you need training to go up a level? (only in AD&D. It's one of the big advantages basic characters have in terms of bookkeeping.) Can you dispel magic items? (No) When a magic missile spell produces multiple missiles, do they use up multiple slots? (no) Can you memorise the same spell three times? (If you have the slots) Does dying and coming back cure diseases? (No, but if you have a powerful enough cleric for that, it shouldn't be a problem anyway.) Can you raise your ability scores by training? (No. What you rolled is what you're stuck with. This is why you start with lots of characters.) Does anti-magic shell bounce spells back? (no) Can classes not listed become mercenaries? (Yes, but they'll probably charge more. Supply & Demand. ) Does passwall work on bushes? (No, but much lower druid spells will) AD&D Why can't a thief use a bow? (too big and obvious. The guilds don't like that.) Can a magic mouth sing or scream? (within the given word limit, yes.) Can you wish a soul back from a deck of many things? (No. Some items are stronger than even 9th level spells) Can Dwarves become clerics? (Yes, but PC's can't. At least not without serious protest to get us to change the rules in the future) Can only Heal cure damage from a Clay Golem? (No, any healing spell by a high enough level cleric.) Can you Raise someone killed by a clay golem (yes) Can Move Earth affect lava (yes) Can you distil Mantrap scent and use it later (yes, but the saves are easier) Can weresharks survive in fresh water (yes) Can PC's become Swnamays (yes, but it aint easy. Like many things, we'll loosen those requirements with the passing of editions) Can PC's become a Knight of Quality (again, yes, but don't expect it to be easy. You gotta earn that round table place with serious heroism. ) Boot Hill How does stunning work (you do nothing next turn, and half effect the turn after that. It doesn't last long.) Which system do you use for first shot determination (the simple one for big battles, the complex one for smaller duels) Do you heal damage from each wound separately (yes. Lots of little ones are easier to deal with than one big one.) Dawn Patrol Do you have to decide the size of a loop the loop blind. (Yup. Otherwise it'd be easy to follow and a waste of time. Can you have more than one balloon in a scenario (yes) What happens if you have 0% odds of landing successfully from penalties ( A natural 5% or less is still a success) If you take two hits in a turn, do you risk 2 crits (no) If your wing is shot off, how many rolls does it take to survive? (usually, just the one) Gamma World I have 10 questions in one letter! (that's a bit unusual, but we'll do our best to answer them all anyway. ) Can I submit Gamma World modules? (You can try, as we've said to the many other people who ask this question over the years.) Aren't swords a bit weedy under this system (Only the toughest survive in the radioactive future where mutations happen at great speed. ) Gangbusters What are the odds of random things happening? (Do ya feel lucky, punk? Well, do ya?!) Are there other types of shotgun? (yes. Do a bit of historical research to see what was available at the time.) How often can you roll a luck check to survive? (every time you get hit at 1hp) Star Frontiers Is Tornadium 50 credits per KG? (No, it's much more expensive. ) Where can I get more ideas? (Steal from real world sources and exaggerate them) Can humans & yazirians crossbreed? (No! You've definitely been playing too much fantasy.) Can I play a genetically engineered superhuman? (No. Again, Star frontiers just isn't that kind of game. Why are people so bad at swimming in this system? ( For the sake of drama) Top Secret Is there any difference in skills for different bureaus? (Not yet. Maybe next edition) Do you get double xp for two kills in a mission? (Only if you had to do it. Collateral damage is frowned upon by spies.) Does damage in non-head regions make you unconscious? (Only if it nearly kills you anyway) How much do you get for fencing stolen goods (it's very unpredictable, and often worth a sideplot in itself. Such are the dangers of the black market.) 10 gauge shotguns are too powerful! (Yes, but we can change that any time we want.) What does the Quick Reference chart refer too? (Pages 21-23) [/QUOTE]
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