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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8004885" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 14: Sep/Oct 1983</u></strong></p><p></p><p></p><p></p><p>part 6/6</p><p></p><p></p><p></p><p>Ambush on Lossend: Another little adventure scenario that you can easily expand upon, this time for Star Frontiers. In very cyberpunk style, the PC's are hired as patsies for a mission they'll probably fail at, so they can serve as stalking horses for the authorities to catch the bad guys. So surviving this means being willing to surrender rather than fight to the death and being captured by the bad guys, then surviving the chaos of the subsequent raid by the authorities, who will just throw everyone in jail unless it's very obvious you were hostages, in which case you've then got to avoid being shanked by your former captors until you finally get processed and they figure out you're the good guys. It's all very cynical and dystopian about the ethics and competence of law enforcement indeed. Running your players through this will likely wind up with them becoming bitter, cynical and increasingly paranoid about screening future potential missions. Good training for real life then. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p></p><p></p><p>Membership Drive Winners: As with the tournament rankings, the membership drive had a fairly small pool of entrants, but the top three places were fiercely fought, and miles ahead of the rest. Sonny Scott, Randy Solo (now there's a name that motivates you to prove it wrong), and Steve Lierly were the guys with the hustle and charm to bring in the most new people to the hobby, and win a chance to game with Gary. Given how much gaming grows by friend of a friend and word of mouth, a lot of people can probably trace connections back to them now. If you're them, or one of the people recruited by them, I'd love to hear your perspective on those days. </p><p></p><p></p><p></p><p>Contest of Contests!: Having just concluded the membership drive, they immediately start up another competition. This one's a little easier, as it doesn't involve interacting with other human beings. (which means the competition is likely to be fiercer. ) Send in your ideas for new items (the vast majority of which are likely to be magic ones, if I know their playerbase. ) and the best will get them published, plus several year free extensions to their membership. Should fill another few pages in the magazine interestingly in a few months. </p><p></p><p></p><p></p><p>An issue that's full of negative and bad articles, but they're negative and bad in interesting ways, rather than bland and boring ones, so this was still a fun issue to review, dragging up mistakes they've since learned from, and annoying gaming trends that are thankfully mostly dead now. Let's see if christmas is a little cheerier, or they'll still be making the same mistakes there.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8004885, member: 27780"] [b][u]Polyhedron Issue 14: Sep/Oct 1983[/u][/b] part 6/6 Ambush on Lossend: Another little adventure scenario that you can easily expand upon, this time for Star Frontiers. In very cyberpunk style, the PC's are hired as patsies for a mission they'll probably fail at, so they can serve as stalking horses for the authorities to catch the bad guys. So surviving this means being willing to surrender rather than fight to the death and being captured by the bad guys, then surviving the chaos of the subsequent raid by the authorities, who will just throw everyone in jail unless it's very obvious you were hostages, in which case you've then got to avoid being shanked by your former captors until you finally get processed and they figure out you're the good guys. It's all very cynical and dystopian about the ethics and competence of law enforcement indeed. Running your players through this will likely wind up with them becoming bitter, cynical and increasingly paranoid about screening future potential missions. Good training for real life then. :p Membership Drive Winners: As with the tournament rankings, the membership drive had a fairly small pool of entrants, but the top three places were fiercely fought, and miles ahead of the rest. Sonny Scott, Randy Solo (now there's a name that motivates you to prove it wrong), and Steve Lierly were the guys with the hustle and charm to bring in the most new people to the hobby, and win a chance to game with Gary. Given how much gaming grows by friend of a friend and word of mouth, a lot of people can probably trace connections back to them now. If you're them, or one of the people recruited by them, I'd love to hear your perspective on those days. Contest of Contests!: Having just concluded the membership drive, they immediately start up another competition. This one's a little easier, as it doesn't involve interacting with other human beings. (which means the competition is likely to be fiercer. ) Send in your ideas for new items (the vast majority of which are likely to be magic ones, if I know their playerbase. ) and the best will get them published, plus several year free extensions to their membership. Should fill another few pages in the magazine interestingly in a few months. An issue that's full of negative and bad articles, but they're negative and bad in interesting ways, rather than bland and boring ones, so this was still a fun issue to review, dragging up mistakes they've since learned from, and annoying gaming trends that are thankfully mostly dead now. Let's see if christmas is a little cheerier, or they'll still be making the same mistakes there. [/QUOTE]
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