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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8009258" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 16: Jan/Feb 1984</u></strong></p><p></p><p></p><p></p><p>part 1/6</p><p></p><p></p><p></p><p>32 pages. Our WWI fighter plane and 1920's gangster audiences get a crossover with a bit of gyrocopter action. Will the chaser be able to shoot the pilot down, or will he use his superior maneuverability to get away? Let's keep going and see what actual context and odds of success this has inside. </p><p></p><p></p><p></p><p>From the Editor: After a year of vociferously refusing to do modules in here, and another of trying to placate the demands by doing little capsule adventures instead, they do a sudden about-face. The combination of cancelling RPGA exclusive merch and modules has left them with some prime real estate opened up, and a bunch of almost finished modules that need a new home. So Polyhedron is the obvious place for them. And even once they've got through the 4 they have scheduled, they'll know they can do it, so they're more likely to do it again. In a more partial capitulation, while they're still not going to pay for articles, they are offering membership extensions in exchange for them instead, which is better than nothing, but still not as good a deal as getting published in Dragon. You really need to be doing it for the love, not any delusions of making a full-time living out of freelancing. Let's see how many people actually take that up despite the better options elsewhere. </p><p></p><p></p><p></p><p>Encounters: Turns out the cover image was actually for Top Secret. Gyrocopters are actually a good deal more advanced than WWI planes, and their fragility is a result of making them collapsible, so you can smuggle them in places, reassemble them and then fly out. You have to sneak up on the enemy agents and rescue a captured scientist before they get over the border. Since you're outnumbered and in a fragile vehicle, you'd better be careful. You might win and still find yourself stranded, having to hike days with your rescued asset to get to safety. This is a pretty interesting set of parameters for an adventure, that gives you plenty of options how to complete the scenario, and looks like it'd be fun to play out. I approve.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8009258, member: 27780"] [b][u]Polyhedron Issue 16: Jan/Feb 1984[/u][/b] part 1/6 32 pages. Our WWI fighter plane and 1920's gangster audiences get a crossover with a bit of gyrocopter action. Will the chaser be able to shoot the pilot down, or will he use his superior maneuverability to get away? Let's keep going and see what actual context and odds of success this has inside. From the Editor: After a year of vociferously refusing to do modules in here, and another of trying to placate the demands by doing little capsule adventures instead, they do a sudden about-face. The combination of cancelling RPGA exclusive merch and modules has left them with some prime real estate opened up, and a bunch of almost finished modules that need a new home. So Polyhedron is the obvious place for them. And even once they've got through the 4 they have scheduled, they'll know they can do it, so they're more likely to do it again. In a more partial capitulation, while they're still not going to pay for articles, they are offering membership extensions in exchange for them instead, which is better than nothing, but still not as good a deal as getting published in Dragon. You really need to be doing it for the love, not any delusions of making a full-time living out of freelancing. Let's see how many people actually take that up despite the better options elsewhere. Encounters: Turns out the cover image was actually for Top Secret. Gyrocopters are actually a good deal more advanced than WWI planes, and their fragility is a result of making them collapsible, so you can smuggle them in places, reassemble them and then fly out. You have to sneak up on the enemy agents and rescue a captured scientist before they get over the border. Since you're outnumbered and in a fragile vehicle, you'd better be careful. You might win and still find yourself stranded, having to hike days with your rescued asset to get to safety. This is a pretty interesting set of parameters for an adventure, that gives you plenty of options how to complete the scenario, and looks like it'd be fun to play out. I approve. [/QUOTE]
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[Let's Read] Polyhedron/Dungeon
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