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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8013929" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 17: Mar/Apr 1984</u></strong></p><p></p><p></p><p></p><p>part 1/6</p><p></p><p></p><p></p><p>34 pages. The amount of complex shading is way up on this cover, with an interestingly shaped temple in the hills featured on the cover. They may not have added colour to the newszine yet, but they're definitely continuing to improve the production values in other ways. Let's see if the inside of this issue presents any complex issues, or it'll be just basic black and white battles against obvious villains. </p><p></p><p></p><p></p><p>From the Editor: The first half of this page is just a potted synopsis of the rest of the issue. Nothing interesting to say about that. Somewhat more interesting is that they've changed their minds on another thing, and decided to try classified ads, putting the first 4 examples below. Will people take up that offer, or will it die the slow death of apathy and overspecialisation again? That's the kind of thing more suited to a local newspaper than one that gets distributed across the entire world. </p><p></p><p></p><p></p><p>Letters returns after being absent for an issue. The first letter is extra pertinent to this, as it criticises them for being all articles by the staff and no reader contributions. To which they have to give their canned response that they're trying, but they're not getting enough good submissions. If you think you've got what it takes, do your best to fix this. </p><p></p><p>Our other letter involves players throwing tantrums at the prospect of even minor setbacks happening to their characters. This is the problem when you only play one character, and it took a long time to get them up to that level. They need to learn to diversify a little. Broadening your experiences gives you more ability to cope with life's little irritations.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8013929, member: 27780"] [b][u]Polyhedron Issue 17: Mar/Apr 1984[/u][/b] part 1/6 34 pages. The amount of complex shading is way up on this cover, with an interestingly shaped temple in the hills featured on the cover. They may not have added colour to the newszine yet, but they're definitely continuing to improve the production values in other ways. Let's see if the inside of this issue presents any complex issues, or it'll be just basic black and white battles against obvious villains. From the Editor: The first half of this page is just a potted synopsis of the rest of the issue. Nothing interesting to say about that. Somewhat more interesting is that they've changed their minds on another thing, and decided to try classified ads, putting the first 4 examples below. Will people take up that offer, or will it die the slow death of apathy and overspecialisation again? That's the kind of thing more suited to a local newspaper than one that gets distributed across the entire world. Letters returns after being absent for an issue. The first letter is extra pertinent to this, as it criticises them for being all articles by the staff and no reader contributions. To which they have to give their canned response that they're trying, but they're not getting enough good submissions. If you think you've got what it takes, do your best to fix this. Our other letter involves players throwing tantrums at the prospect of even minor setbacks happening to their characters. This is the problem when you only play one character, and it took a long time to get them up to that level. They need to learn to diversify a little. Broadening your experiences gives you more ability to cope with life's little irritations. [/QUOTE]
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