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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8018953" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 17: Mar/Apr 1984</u></strong></p><p></p><p></p><p></p><p>part 6/6</p><p></p><p></p><p></p><p>Dispel confusion continued:</p><p></p><p>Gamma World</p><p></p><p>Where is the turbine car? (We forgot to put it in 2nd ed, but didn't erase all the references. Here's the details)</p><p></p><p>When does a Portent's damage absorption refresh? (every round) </p><p></p><p>How do I play plants under the new edition? (the old edition's rules still work fine) </p><p></p><p>How do Terl Feathers protect against radiation (Changing color as a warning.)</p><p></p><p>Can you use Jet Spray Drugs as weapons? (Yes, but watch out for wind blowing it back in your face)</p><p></p><p>Can you skate using the antigrav sled? (Oh yes)</p><p></p><p>How can poison turn things to stone?! (Gamma World is soft sci-fi. Don't stress your little head about it too much.) </p><p></p><p>Star Frontiers</p><p></p><p>How many skills can you know? (as many as you have the XP for. Room for many years of adventuring!)</p><p></p><p>Do Dralasites have two-weapon penalties? (yes)</p><p></p><p>Can hand weapons hurt starships? (a few of the strongest ones)</p><p></p><p>Can astrogators precalculate all their jumps on planet? (no. space is ever shifting.)</p><p></p><p>Can launchers fire more than once? (Yes, but not more than once per turn)</p><p></p><p>Can ion drives take off from a planet (no)</p><p></p><p>Can ion drives do interstellar flight (yes) How much fuel does it take? (7200 credits worth)</p><p></p><p>Top Secret </p><p></p><p>How can a weapon have negative damage? (When you're trying to use a missile weapon in hand to hand combat. )</p><p></p><p>What and where is situation 3? (in the 1st ed corebook, but not the 2nd)</p><p></p><p>What are air guns for? (Nonlethal fighting. Sometimes you really do want to keep your enemies alive.</p><p></p><p>How much does speargun ammo cost? ($2. You can halve that by retrieving and reusing the spears.)</p><p></p><p>Is Sneak Attack damage aded to regular damage? (no, it replaces it)</p><p></p><p>What other items can you use for lockpicking (All sorts of stuff. Too many to list, so it's up to GM rule of thumb. )</p><p></p><p></p><p></p><p>With a fair share of good articles, but also more than it's fair share of interestingly bad articles, this veered between entertaining and irritating quite a few times. So some stuff you might want to use, and some which should deservedly stay in the dustbin of history where it belongs. At least they were low on blandly boring stuff this time. Let's see if that'll continue next time.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8018953, member: 27780"] [b][u]Polyhedron Issue 17: Mar/Apr 1984[/u][/b] part 6/6 Dispel confusion continued: Gamma World Where is the turbine car? (We forgot to put it in 2nd ed, but didn't erase all the references. Here's the details) When does a Portent's damage absorption refresh? (every round) How do I play plants under the new edition? (the old edition's rules still work fine) How do Terl Feathers protect against radiation (Changing color as a warning.) Can you use Jet Spray Drugs as weapons? (Yes, but watch out for wind blowing it back in your face) Can you skate using the antigrav sled? (Oh yes) How can poison turn things to stone?! (Gamma World is soft sci-fi. Don't stress your little head about it too much.) Star Frontiers How many skills can you know? (as many as you have the XP for. Room for many years of adventuring!) Do Dralasites have two-weapon penalties? (yes) Can hand weapons hurt starships? (a few of the strongest ones) Can astrogators precalculate all their jumps on planet? (no. space is ever shifting.) Can launchers fire more than once? (Yes, but not more than once per turn) Can ion drives take off from a planet (no) Can ion drives do interstellar flight (yes) How much fuel does it take? (7200 credits worth) Top Secret How can a weapon have negative damage? (When you're trying to use a missile weapon in hand to hand combat. ) What and where is situation 3? (in the 1st ed corebook, but not the 2nd) What are air guns for? (Nonlethal fighting. Sometimes you really do want to keep your enemies alive. How much does speargun ammo cost? ($2. You can halve that by retrieving and reusing the spears.) Is Sneak Attack damage aded to regular damage? (no, it replaces it) What other items can you use for lockpicking (All sorts of stuff. Too many to list, so it's up to GM rule of thumb. ) With a fair share of good articles, but also more than it's fair share of interestingly bad articles, this veered between entertaining and irritating quite a few times. So some stuff you might want to use, and some which should deservedly stay in the dustbin of history where it belongs. At least they were low on blandly boring stuff this time. Let's see if that'll continue next time. [/QUOTE]
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