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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8020621" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 18: May/Jun 1984</u></strong></p><p></p><p></p><p></p><p>part 2/6</p><p></p><p></p><p></p><p>Cryptic Alliance of the Bi-month: We've had a group of human supremacists in here. Now they show that mutant supremacists also exist, and are no more pleasant to outsiders if you don't meet their fairly stringent standards. Unless radiation resistance is part of your powerset, there's no way you'll survive living with them long enough to be accepted, for they make their homes in only the hottest of hot spots. This makes them difficult to root out, but also limits their expansion, and ensures they'll never be able to conquer the world in general, as the mutations creatures manifest will always be unpredictable no matter how selectively you breed for them, and a big chunk of your babies will wind up dying horribly in their early years. Once again you're more likely to be using these guys as antagonists than as a group the players want to join, as they don't play well with others and unless the whole group is strongly mutated, there'll be definite split loyalties if just one or two PC's join. That'd cause problems in game. Use with caution. </p><p></p><p></p><p></p><p>Remarkable, Incredible, Amazing!: We had a Marvel Superheroes adventure. Now, unsurprisingly, we have the straight promotional article that works hard to make the game seem cool, but is of no use once you've actually bought it. Your stats don't have numbers, they have cool adjectives so you can describe how awesome your are mid-action in a snappy fashion (but they still run on numbers behind the scenes) They have a universal resolution mechanic with degrees of success rather than a straight binary pass/fail, although you'll need to keep the reference table on hand. There's lots of emphasis on genre emulation, with stuff on balancing your everyday life and your superheroic activities, measuring wealth, connections and popularity on top of your more intrinsic stats. There are a few bits that seem dated by modern standards, (secret identities in particular have mostly died with the rise of the camera phone, and the random generation of characters & relatively small selection of powers won't be to many player's tastes ) but overall, it's a much more elegant and focussed system than AD&D that you can still have fun with today. Now can we get past the promotion and see some new material for it?</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8020621, member: 27780"] [b][u]Polyhedron Issue 18: May/Jun 1984[/u][/b] part 2/6 Cryptic Alliance of the Bi-month: We've had a group of human supremacists in here. Now they show that mutant supremacists also exist, and are no more pleasant to outsiders if you don't meet their fairly stringent standards. Unless radiation resistance is part of your powerset, there's no way you'll survive living with them long enough to be accepted, for they make their homes in only the hottest of hot spots. This makes them difficult to root out, but also limits their expansion, and ensures they'll never be able to conquer the world in general, as the mutations creatures manifest will always be unpredictable no matter how selectively you breed for them, and a big chunk of your babies will wind up dying horribly in their early years. Once again you're more likely to be using these guys as antagonists than as a group the players want to join, as they don't play well with others and unless the whole group is strongly mutated, there'll be definite split loyalties if just one or two PC's join. That'd cause problems in game. Use with caution. Remarkable, Incredible, Amazing!: We had a Marvel Superheroes adventure. Now, unsurprisingly, we have the straight promotional article that works hard to make the game seem cool, but is of no use once you've actually bought it. Your stats don't have numbers, they have cool adjectives so you can describe how awesome your are mid-action in a snappy fashion (but they still run on numbers behind the scenes) They have a universal resolution mechanic with degrees of success rather than a straight binary pass/fail, although you'll need to keep the reference table on hand. There's lots of emphasis on genre emulation, with stuff on balancing your everyday life and your superheroic activities, measuring wealth, connections and popularity on top of your more intrinsic stats. There are a few bits that seem dated by modern standards, (secret identities in particular have mostly died with the rise of the camera phone, and the random generation of characters & relatively small selection of powers won't be to many player's tastes ) but overall, it's a much more elegant and focussed system than AD&D that you can still have fun with today. Now can we get past the promotion and see some new material for it? [/QUOTE]
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