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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8024947" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 19: Jul/Aug 1984</u></strong></p><p></p><p></p><p></p><p>part 2/6</p><p></p><p></p><p></p><p>Two Cents: This follows on direct from last issue with a rebuttal to most of the points in there. Actually, it seems like they're in agreement on the broad points of their opinions, and it's more the finer details, and also the tone in which they write that rubs each other the wrong way. One of those cases where the smaller the hobby, the more intense the storm in the teacup seems. That's definitely all too familiar over my many years of forum reading. You have nothing to debate about with people who are completely opposed to you, it's ones where you're supposedly on the same side that get vicious and result in splitting into increasingly narrow subdivisions. If you can't get along with your current group, just leave and find another one. In this age of online gaming, it's never been easier to game with people you share preferences with rather than just settling for proximity. </p><p></p><p></p><p></p><p>Lost Ships, Madmen, and Pirate Gold: Nostalgia tends to come in cycles, as people grow up and try to recreate the things they enjoyed when they were young. It's not surprising that the 80's saw a secondary revival of 30's influenced material as two generations were in the position to spread their first and second-hand love of the interwar trappings and tropes. Here's a system-free article full of plot hooks for any game with a 1930's influence, which includes several current TSR ones, but also Chaosium's Call of Cthulhu, FGU's Daredevils, and probably several other smaller ones they can't be bothered to mention here. It's pretty eclectic, as the actual pulps were, not just the two-fisted tales of derring-do. Man vs man, man vs monster and man vs environment. As it's larger, it can cover more ground than the bibliography in issue 15, but there's still a fair bit of rehash here. Oh well, as long as it makes for fun gaming, we can forgive it being somewhat formulaic.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8024947, member: 27780"] [b][u]Polyhedron Issue 19: Jul/Aug 1984[/u][/b] part 2/6 Two Cents: This follows on direct from last issue with a rebuttal to most of the points in there. Actually, it seems like they're in agreement on the broad points of their opinions, and it's more the finer details, and also the tone in which they write that rubs each other the wrong way. One of those cases where the smaller the hobby, the more intense the storm in the teacup seems. That's definitely all too familiar over my many years of forum reading. You have nothing to debate about with people who are completely opposed to you, it's ones where you're supposedly on the same side that get vicious and result in splitting into increasingly narrow subdivisions. If you can't get along with your current group, just leave and find another one. In this age of online gaming, it's never been easier to game with people you share preferences with rather than just settling for proximity. Lost Ships, Madmen, and Pirate Gold: Nostalgia tends to come in cycles, as people grow up and try to recreate the things they enjoyed when they were young. It's not surprising that the 80's saw a secondary revival of 30's influenced material as two generations were in the position to spread their first and second-hand love of the interwar trappings and tropes. Here's a system-free article full of plot hooks for any game with a 1930's influence, which includes several current TSR ones, but also Chaosium's Call of Cthulhu, FGU's Daredevils, and probably several other smaller ones they can't be bothered to mention here. It's pretty eclectic, as the actual pulps were, not just the two-fisted tales of derring-do. Man vs man, man vs monster and man vs environment. As it's larger, it can cover more ground than the bibliography in issue 15, but there's still a fair bit of rehash here. Oh well, as long as it makes for fun gaming, we can forgive it being somewhat formulaic. [/QUOTE]
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