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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8025986" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 19: Jul/Aug 1984</u></strong></p><p></p><p></p><p></p><p>part 3/6</p><p></p><p></p><p></p><p>And the Gods will have their way: So we've finally reached the conclusion of the module series and get to find out what's behind all this Prophecy of Brie business. Turns out it's a clusterfuck of reincarnated souls destined to be together due to time loops and things that happened in parallel universes of the kind that gives even the gods headaches unraveling the causality of it all. Why couldn't we have been playing that cosmic detective game instead of a bunch of dungeoncrawls littered with bad jokes and obtuse riddles? Oh yeah, because it's D&D, and we have to deal with a combination of the ruleset breaking down long before you get to that kind of cosmic powerlevel, and that the current management have turned against the idea of deities being something you can ever interact with on an equal footing, no matter how much XP you gain. Meanwhile the PC's have been just pawns blundering from one fetch quest to the next without ever really understanding what's going on. If I wanted to deal with that, I'd just play Skyward Sword again, which at least makes sense once you get through it and understand that there's two different forms of time travel interacting, each of which works by different rules, and the payoff is suitably epic as long as you don't mind the linearity. I definitely won't be playing this though, which makes me angry just reading it. Really, the whole series can safely be consigned to the dustbin of history. Don't waste your time slogging through the early instalments, it doesn't get any better in the end. </p><p></p><p></p><p></p><p>RPGA Network Item Design contest results: Looks like this competition went pretty well, giving them plenty of options to choose from. The first places are a bit bland, a basic shapeshifting item and a sci-fi taser, but the runners up are much more quirky and interesting, with some things that have both useful powers and potentially nasty side-effects. All of them will be reprinted in the Encyclopedia Magica later, so they're familiar to me, but it's good to see them in their original context. And like adventures, now they've introduced one to the newszine, the odds increase that more will be showing up in the future because they know it's possible and there's demand for them. Another thread starts weaving it's way through history.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8025986, member: 27780"] [b][u]Polyhedron Issue 19: Jul/Aug 1984[/u][/b] part 3/6 And the Gods will have their way: So we've finally reached the conclusion of the module series and get to find out what's behind all this Prophecy of Brie business. Turns out it's a clusterfuck of reincarnated souls destined to be together due to time loops and things that happened in parallel universes of the kind that gives even the gods headaches unraveling the causality of it all. Why couldn't we have been playing that cosmic detective game instead of a bunch of dungeoncrawls littered with bad jokes and obtuse riddles? Oh yeah, because it's D&D, and we have to deal with a combination of the ruleset breaking down long before you get to that kind of cosmic powerlevel, and that the current management have turned against the idea of deities being something you can ever interact with on an equal footing, no matter how much XP you gain. Meanwhile the PC's have been just pawns blundering from one fetch quest to the next without ever really understanding what's going on. If I wanted to deal with that, I'd just play Skyward Sword again, which at least makes sense once you get through it and understand that there's two different forms of time travel interacting, each of which works by different rules, and the payoff is suitably epic as long as you don't mind the linearity. I definitely won't be playing this though, which makes me angry just reading it. Really, the whole series can safely be consigned to the dustbin of history. Don't waste your time slogging through the early instalments, it doesn't get any better in the end. RPGA Network Item Design contest results: Looks like this competition went pretty well, giving them plenty of options to choose from. The first places are a bit bland, a basic shapeshifting item and a sci-fi taser, but the runners up are much more quirky and interesting, with some things that have both useful powers and potentially nasty side-effects. All of them will be reprinted in the Encyclopedia Magica later, so they're familiar to me, but it's good to see them in their original context. And like adventures, now they've introduced one to the newszine, the odds increase that more will be showing up in the future because they know it's possible and there's demand for them. Another thread starts weaving it's way through history. [/QUOTE]
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