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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8029226" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 20: Sep/Oct 1984</u></strong></p><p></p><p></p><p></p><p>part 1/6</p><p></p><p></p><p></p><p>28 pages. Giant robot attack! Looks like it's attacking something in Gamma World, by the looks of the things in the foreground. Will we be playing the poor beleaguered mutants, or the mech pilot? Somehow I suspect we'll be on the lower end of the power spectrum, but let's not jump to being pessimistic straight away. Let's see what else this issue contains. </p><p></p><p></p><p></p><p>Notes from HQ: As usual for this time of year, they're in post Gen Con recovery mode, and enthusiastic to share their experiences. There were the usual organisational snafus, but they had cool new tournament modules for all their systems, most of which will eventually see general release. Once again, it was bigger than last year, and their expansion shows no signs of slowing down anytime soon. Good to see things going well for them. It'll be interesting to see how this department is affected by the upper management battles of the next few years. </p><p></p><p></p><p></p><p>Cryptic Alliance of the Bi-Month: After three issues in a row where they gave us unambiguously villainous racist organisations, Jim goes to the other extreme, with the Healers. As you'd expect, they're a bunch of goody-goodies who'll accept anyone who wants to promote peace & harmony, and work towards turning the radioactive planet into a blooming paradise. Rather stereotypical and cheesy once again, but as we've found from D&D, a cleric is an incredibly important part of a team. Even if they aren't a combatant in their own right (which D&D clerics are no slouches at either) being able to heal and buff your allies is a real force multiplier. Even if the other PC's are somewhat less nice, they'll still eagerly want to keep one of these around, so they can definitely find a place in nearly any party.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8029226, member: 27780"] [b][u]Polyhedron Issue 20: Sep/Oct 1984[/u][/b] part 1/6 28 pages. Giant robot attack! Looks like it's attacking something in Gamma World, by the looks of the things in the foreground. Will we be playing the poor beleaguered mutants, or the mech pilot? Somehow I suspect we'll be on the lower end of the power spectrum, but let's not jump to being pessimistic straight away. Let's see what else this issue contains. Notes from HQ: As usual for this time of year, they're in post Gen Con recovery mode, and enthusiastic to share their experiences. There were the usual organisational snafus, but they had cool new tournament modules for all their systems, most of which will eventually see general release. Once again, it was bigger than last year, and their expansion shows no signs of slowing down anytime soon. Good to see things going well for them. It'll be interesting to see how this department is affected by the upper management battles of the next few years. Cryptic Alliance of the Bi-Month: After three issues in a row where they gave us unambiguously villainous racist organisations, Jim goes to the other extreme, with the Healers. As you'd expect, they're a bunch of goody-goodies who'll accept anyone who wants to promote peace & harmony, and work towards turning the radioactive planet into a blooming paradise. Rather stereotypical and cheesy once again, but as we've found from D&D, a cleric is an incredibly important part of a team. Even if they aren't a combatant in their own right (which D&D clerics are no slouches at either) being able to heal and buff your allies is a real force multiplier. Even if the other PC's are somewhat less nice, they'll still eagerly want to keep one of these around, so they can definitely find a place in nearly any party. [/QUOTE]
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