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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8035336" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 21: Nov/Dec 1984</u></strong></p><p></p><p></p><p></p><p>part 2/6</p><p></p><p></p><p></p><p>Why Gargoyles don't have Wings but should: In sharp contrast, this is the kind of article only Gary Gygax could write. A rambling digression filled tale of recent events, future plans, errata for the books, and then a bit of ecology for the AD&D gargoyle (not to be confused with basic D&D gargoyles, which are constructs) There's a lot of information in there, but it obviously never felt the pen of an editor to put it in a logical order. Perks of being the guy in charge, as I've said before. If you can unpick it all, you do get to find out some cool tidbits about his vision of the multiverse that never got properly published, and so was ignored by future authors. Less positively, we also see one of the portents of his downfall, as he's now working with Flint Dille and considering doing Buck Rogers material with him. That's one choice he'll come to regret in the long term. So while there's both good and bad bits here, it's all interesting, which is what I really want to see. He's still a source of a huge amount of raw inspiration for the rest of the company, it just needs slightly better filtering for maximum benefit to long term play. </p><p></p><p></p><p></p><p>Take Command of a Titan: Last issue, Jim Ward very consciously did not let you pilot a giant mecha in Gamma World. In contrast, Roger Moore decides to do an article actively encouraging you to become a starship captain in Star Frontiers. It's a big responsibility, and also a big expense, but your firepower is also vastly improved in turn, making any normal fight trivial if you're in a position to bring the orbital bombardment to bear, and giving you a lot of diplomatic leverage. But it's not as if you're short of interesting challenges at this level, as Star Trek has shown us how to make it work for many years. A pretty pleasing article packed full of ideas and references, this makes this kind of campaign seem entirely achievable. Just because you're wandering the universe with a small gang of your closest friends, doesn't mean you can't do it in style. Let your PC's have nice things. Gives them something to get attached too and lose later on without resorting to a TPK. :evil:</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8035336, member: 27780"] [b][u]Polyhedron Issue 21: Nov/Dec 1984[/u][/b] part 2/6 Why Gargoyles don't have Wings but should: In sharp contrast, this is the kind of article only Gary Gygax could write. A rambling digression filled tale of recent events, future plans, errata for the books, and then a bit of ecology for the AD&D gargoyle (not to be confused with basic D&D gargoyles, which are constructs) There's a lot of information in there, but it obviously never felt the pen of an editor to put it in a logical order. Perks of being the guy in charge, as I've said before. If you can unpick it all, you do get to find out some cool tidbits about his vision of the multiverse that never got properly published, and so was ignored by future authors. Less positively, we also see one of the portents of his downfall, as he's now working with Flint Dille and considering doing Buck Rogers material with him. That's one choice he'll come to regret in the long term. So while there's both good and bad bits here, it's all interesting, which is what I really want to see. He's still a source of a huge amount of raw inspiration for the rest of the company, it just needs slightly better filtering for maximum benefit to long term play. Take Command of a Titan: Last issue, Jim Ward very consciously did not let you pilot a giant mecha in Gamma World. In contrast, Roger Moore decides to do an article actively encouraging you to become a starship captain in Star Frontiers. It's a big responsibility, and also a big expense, but your firepower is also vastly improved in turn, making any normal fight trivial if you're in a position to bring the orbital bombardment to bear, and giving you a lot of diplomatic leverage. But it's not as if you're short of interesting challenges at this level, as Star Trek has shown us how to make it work for many years. A pretty pleasing article packed full of ideas and references, this makes this kind of campaign seem entirely achievable. Just because you're wandering the universe with a small gang of your closest friends, doesn't mean you can't do it in style. Let your PC's have nice things. Gives them something to get attached too and lose later on without resorting to a TPK. :evil: [/QUOTE]
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