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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8038590" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 21: Nov/Dec 1984</u></strong></p><p></p><p></p><p></p><p>part 6/6</p><p></p><p></p><p></p><p>Dispel Confusion continued</p><p></p><p>Top Secret</p><p></p><p>What type of bullets do half damage against bulletproof vests? (big ones. Small ones do even less)</p><p></p><p>If your surprise value is vastly greater than you opponent, can you turn their ambush attempts back on them? (maybe. This is why you need an intelligent DM adjudicating)</p><p></p><p>How can a headshot only do 2 points of damage? (it wasn't a very good hit and only scratched their cheek. )</p><p></p><p>Gamma World</p><p></p><p>Can plastic armor be enchanted? (no, although it might do things indistinguishable from magic to the average character)</p><p></p><p>Is actual metamorphosis too powerful? (only if you're reading it wrong)</p><p></p><p>Does powered armor count as a weapon if you punch with it? (no)</p><p></p><p>What do you do with new characters if you've already run the rite of passage adventure? (come up with new equivalent challenges)</p><p></p><p>How do you stop temporal fugue from creating infinite powerful weapons? (it has a duration they're forgetting about)</p><p></p><p>Can an Orlen be a PC (yes)</p><p></p><p>Can you reflect a Gamma Eye? (Yes, but not as easily or effectively as you'd like)</p><p></p><p></p><p></p><p>Some interesting articles in here, but also quite a bit of boring stuff that's basically them setting up groundwork for next year's changes and (hopefully) improvements. The trouble is that their small size means that kind of administrative stuff takes up a much larger proportion of the space than it would in Dragon, leaving not much room for useful game material. Let's hope they don't have to reiterate that again for at least another year and see what esoteric arcana can be unearthed in 1985.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8038590, member: 27780"] [b][u]Polyhedron Issue 21: Nov/Dec 1984[/u][/b] part 6/6 Dispel Confusion continued Top Secret What type of bullets do half damage against bulletproof vests? (big ones. Small ones do even less) If your surprise value is vastly greater than you opponent, can you turn their ambush attempts back on them? (maybe. This is why you need an intelligent DM adjudicating) How can a headshot only do 2 points of damage? (it wasn't a very good hit and only scratched their cheek. ) Gamma World Can plastic armor be enchanted? (no, although it might do things indistinguishable from magic to the average character) Is actual metamorphosis too powerful? (only if you're reading it wrong) Does powered armor count as a weapon if you punch with it? (no) What do you do with new characters if you've already run the rite of passage adventure? (come up with new equivalent challenges) How do you stop temporal fugue from creating infinite powerful weapons? (it has a duration they're forgetting about) Can an Orlen be a PC (yes) Can you reflect a Gamma Eye? (Yes, but not as easily or effectively as you'd like) Some interesting articles in here, but also quite a bit of boring stuff that's basically them setting up groundwork for next year's changes and (hopefully) improvements. The trouble is that their small size means that kind of administrative stuff takes up a much larger proportion of the space than it would in Dragon, leaving not much room for useful game material. Let's hope they don't have to reiterate that again for at least another year and see what esoteric arcana can be unearthed in 1985. [/QUOTE]
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