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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8042214" data-attributes="member: 27780"><p><u><strong>Polyhedron Issue 22: Jan/Feb 1985</strong></u></p><p></p><p></p><p></p><p>part 4/6</p><p></p><p></p><p></p><p>Away with Words: Each of the last two Christmases, they included a word puzzle of some kind. Here's another one, albeit a little late. Do you know the meaning of 26 of the obscurest words in the dictionary? They really are very obscure indeed, because even I didn't know most of them this time around. Goes to show, no matter how much info you learn about one ultra-focussed area of study, there are still plenty more out there you're missing. One of the positive aspects of RPG's is that they can expand your vocabulary & mathematical skills and even teach you about history without it being boring. Nice to see they're still putting in the effort to educate as well as entertain us. </p><p></p><p></p><p></p><p>Unofficial new Spells for Clerics: Jon Pickens is one of our more organised staff members, doing a lot of the research and editing for their products. So here he asks a quite logical question. What spells were used to create magical items like a potion of heroism or ring of free action? The logical response is to reverse engineer those item effects into spells. Many of these would indeed go onto become official spells (or occasionally class features) in future editions, as they're pretty handy, but a few won't, or at least not in the same form. Still, it's a better hit to miss ratio than most articles, and a very interesting historical footnote. Often, improvements in the rules come from perspiration rather than inspiration, taking things that already exist, refining and building upon them. You need a decent proportion of people like that in a team to get the best out of your writers.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8042214, member: 27780"] [U][b]Polyhedron Issue 22: Jan/Feb 1985[/b][/U][b][/b] part 4/6 Away with Words: Each of the last two Christmases, they included a word puzzle of some kind. Here's another one, albeit a little late. Do you know the meaning of 26 of the obscurest words in the dictionary? They really are very obscure indeed, because even I didn't know most of them this time around. Goes to show, no matter how much info you learn about one ultra-focussed area of study, there are still plenty more out there you're missing. One of the positive aspects of RPG's is that they can expand your vocabulary & mathematical skills and even teach you about history without it being boring. Nice to see they're still putting in the effort to educate as well as entertain us. Unofficial new Spells for Clerics: Jon Pickens is one of our more organised staff members, doing a lot of the research and editing for their products. So here he asks a quite logical question. What spells were used to create magical items like a potion of heroism or ring of free action? The logical response is to reverse engineer those item effects into spells. Many of these would indeed go onto become official spells (or occasionally class features) in future editions, as they're pretty handy, but a few won't, or at least not in the same form. Still, it's a better hit to miss ratio than most articles, and a very interesting historical footnote. Often, improvements in the rules come from perspiration rather than inspiration, taking things that already exist, refining and building upon them. You need a decent proportion of people like that in a team to get the best out of your writers. [/QUOTE]
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