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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8052879" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 24: May/Jun 1985</u></strong></p><p></p><p></p><p></p><p>part 4/6</p><p></p><p></p><p></p><p>The New Rogues Gallery: Curiously, the characters on the cover don't have a scenario associated with them this time, instead being just a collection of stats you can use as you see fit. 4 half-ogres with full statblocks and class levels, and two full ogres, which also have near max hit points and collections of magic items that make them considerably more of a threat than the average member of their species. On the other hand, they're also somewhat smarter and nicer than the average ogre, so they can be used as allies or enemies depending on how you encounter them. All of them have distinct personalities, histories, and detailed relationships with the other 6, so if you run across them separately over the course of a campaign, they can reference each other and make the world seem more solid and interconnected. So despite being quite different in format to most of their cover stories, it's still well written and full of different potential uses in actual play. I approve. </p><p></p><p></p><p></p><p>Fletcher's Corner: Another bit of reader submitted roleplaying advice, this time intended to be the start of a regular column. Michael Przytarski starts off, as these things often do, by talking about his first time gaming, and how to make sure other people's first time experiences don't suck so they're more likely to stick around. You've got to make sure it's fun, and strike the balance between not overloading them with mechanical complexity and confusing them, and patronising or overprotecting them and removing their sense of agency. All pretty familiar stuff, but presented with a good sense of humour and individual voice. Good signs that he'll burn through the obvious stuff every instance of this does and get to the more complex and idiosyncratic takes fairly soon. Fingers crossed for next issue.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8052879, member: 27780"] [b][u]Polyhedron Issue 24: May/Jun 1985[/u][/b] part 4/6 The New Rogues Gallery: Curiously, the characters on the cover don't have a scenario associated with them this time, instead being just a collection of stats you can use as you see fit. 4 half-ogres with full statblocks and class levels, and two full ogres, which also have near max hit points and collections of magic items that make them considerably more of a threat than the average member of their species. On the other hand, they're also somewhat smarter and nicer than the average ogre, so they can be used as allies or enemies depending on how you encounter them. All of them have distinct personalities, histories, and detailed relationships with the other 6, so if you run across them separately over the course of a campaign, they can reference each other and make the world seem more solid and interconnected. So despite being quite different in format to most of their cover stories, it's still well written and full of different potential uses in actual play. I approve. Fletcher's Corner: Another bit of reader submitted roleplaying advice, this time intended to be the start of a regular column. Michael Przytarski starts off, as these things often do, by talking about his first time gaming, and how to make sure other people's first time experiences don't suck so they're more likely to stick around. You've got to make sure it's fun, and strike the balance between not overloading them with mechanical complexity and confusing them, and patronising or overprotecting them and removing their sense of agency. All pretty familiar stuff, but presented with a good sense of humour and individual voice. Good signs that he'll burn through the obvious stuff every instance of this does and get to the more complex and idiosyncratic takes fairly soon. Fingers crossed for next issue. [/QUOTE]
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