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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8059356" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 25: Jul/Aug 1985</u></strong></p><p></p><p></p><p></p><p>part 6/6</p><p></p><p></p><p></p><p>Review: Paranoia! That's a turnup for the books. It's a silly game, but one you can have a lot of fun playing. It gets a very positive review here, showing that it became popular pretty much as soon as it was released. Guess it hit at just the right time when people were looking for a bit of light relief from deep dungeon delving and serious dystopias. (it isn't 1984 anymore, after all.) It's fun, easy to learn, and well packaged so the art supports the intended playstyle. Their main complaint is that the lack of index and scattered rules can make it a bit tricky to play strictly by the RAW, but let's be honest, who does that with this of all games? Friend Computer is always correct, and stopping to look up rules mid-play is the kind of thing a commie mutant traitor would do. You're not a commie mutant traitor, are you? </p><p></p><p></p><p></p><p>Another issue with lots of articles that are part of a series, this shows them once again tilting towards catering for their expert readers, which makes it a much more interesting read for me. They're still facing the usual day-to-day problems, but they're making progress and becoming a more solid and complex organisation despite that. Let's see if they can continue to do so without getting bogged down by overcomplexity next time around.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8059356, member: 27780"] [b][u]Polyhedron Issue 25: Jul/Aug 1985[/u][/b] part 6/6 Review: Paranoia! That's a turnup for the books. It's a silly game, but one you can have a lot of fun playing. It gets a very positive review here, showing that it became popular pretty much as soon as it was released. Guess it hit at just the right time when people were looking for a bit of light relief from deep dungeon delving and serious dystopias. (it isn't 1984 anymore, after all.) It's fun, easy to learn, and well packaged so the art supports the intended playstyle. Their main complaint is that the lack of index and scattered rules can make it a bit tricky to play strictly by the RAW, but let's be honest, who does that with this of all games? Friend Computer is always correct, and stopping to look up rules mid-play is the kind of thing a commie mutant traitor would do. You're not a commie mutant traitor, are you? Another issue with lots of articles that are part of a series, this shows them once again tilting towards catering for their expert readers, which makes it a much more interesting read for me. They're still facing the usual day-to-day problems, but they're making progress and becoming a more solid and complex organisation despite that. Let's see if they can continue to do so without getting bogged down by overcomplexity next time around. [/QUOTE]
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[Let's Read] Polyhedron/Dungeon
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