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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8060221" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 26: Sep/Oct 1985</u></strong></p><p></p><p></p><p></p><p>part 1/6</p><p></p><p></p><p></p><p>32 pages. Off to space again, to explore new worlds, meet alien life, and do our best not to get killed by them. Which the stars of this cover seem to be off at a bad start with, by that alien's body language. Will we be able to defuse the situation inside, or is it going to come down to another shootout? Let's see if we can get through the issue without rolling for initiative. </p><p></p><p></p><p></p><p>Notes from HQ: Gen Con has come and gone, and once again, the newszine is going to be packed full of war stories from it. They had a more harrowing time than average this year, and don't sugarcoat it, with late mailouts, people not showing up, equipment breaking down, and other such chaos cropping up. Thanks to everyone who stuck around and had fun despite that, you're the people who really keep the hobby alive. Let's hope next year is a little easier.</p><p></p><p>More positively, the idea of creating a shared world city for the RPGA has taken off straight away with a ton of responses. After seeing a bunch of experiments struggle to gain traction with their audience, this success is made all the sweeter. Expect more bashing out of the details next time around as they search for some kind of consensus. One thing they have already agreed upon is that they do like to be beside the seaside, as it makes it easier for a place to be a trade hub and have adventurers from all around the world visit. Which means adventures involving sea monsters, pirates and hidden coves once it's up and running. That's the kind of planning I like to see. Make sure there's a wide range of terrains nearby, as you're going to need to switch things up if you want this place to keep going for years. </p><p></p><p></p><p></p><p>Squeaky Wheels: Oh joy, it's the satanic panic again. Yup, once again Frank has to tell us to keep calm, carry on, and do our best to build healthy relationships with the community at large. The accusations BADD level at us are not just unfounded, but ridiculous, and anyone with any real exposure to roleplaying will soon see that, but the trick is giving them that exposure, especially if they've already formed erroneous opinions, and are desperate to protect their poor innocent babies. (who are actually now teenagers and thoroughly sick of that naughty word) Nothing new here. It's a big world, and we have to go through this problem from so many perspectives. It'll never truly be over, only decline asymptoticly as the people who thought that age out. Let's hope I don't have to deal with it too many more times in here.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8060221, member: 27780"] [b][u]Polyhedron Issue 26: Sep/Oct 1985[/u][/b] part 1/6 32 pages. Off to space again, to explore new worlds, meet alien life, and do our best not to get killed by them. Which the stars of this cover seem to be off at a bad start with, by that alien's body language. Will we be able to defuse the situation inside, or is it going to come down to another shootout? Let's see if we can get through the issue without rolling for initiative. Notes from HQ: Gen Con has come and gone, and once again, the newszine is going to be packed full of war stories from it. They had a more harrowing time than average this year, and don't sugarcoat it, with late mailouts, people not showing up, equipment breaking down, and other such chaos cropping up. Thanks to everyone who stuck around and had fun despite that, you're the people who really keep the hobby alive. Let's hope next year is a little easier. More positively, the idea of creating a shared world city for the RPGA has taken off straight away with a ton of responses. After seeing a bunch of experiments struggle to gain traction with their audience, this success is made all the sweeter. Expect more bashing out of the details next time around as they search for some kind of consensus. One thing they have already agreed upon is that they do like to be beside the seaside, as it makes it easier for a place to be a trade hub and have adventurers from all around the world visit. Which means adventures involving sea monsters, pirates and hidden coves once it's up and running. That's the kind of planning I like to see. Make sure there's a wide range of terrains nearby, as you're going to need to switch things up if you want this place to keep going for years. Squeaky Wheels: Oh joy, it's the satanic panic again. Yup, once again Frank has to tell us to keep calm, carry on, and do our best to build healthy relationships with the community at large. The accusations BADD level at us are not just unfounded, but ridiculous, and anyone with any real exposure to roleplaying will soon see that, but the trick is giving them that exposure, especially if they've already formed erroneous opinions, and are desperate to protect their poor innocent babies. (who are actually now teenagers and thoroughly sick of that naughty word) Nothing new here. It's a big world, and we have to go through this problem from so many perspectives. It'll never truly be over, only decline asymptoticly as the people who thought that age out. Let's hope I don't have to deal with it too many more times in here. [/QUOTE]
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