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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8061900" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 26: Sep/Oct 1985</u></strong></p><p></p><p></p><p></p><p>part 3/6</p><p></p><p></p><p></p><p>A View of GEN CON 18: Michael Selinker provides our fourth perspective, expanding on the chaos back at the TSR offices. Part of it was due to the computers and printers breaking down, partly Penny Petticord pushing through pneumonia, and partly the entirely avoidable silliness of many of the writers not doing their homework until the night before, only finishing the tournament modules at the last minute. How old are they now? You'd think they'd learn to plan ahead and buffer properly. Maybe next year. So this whole set of accounts is amusing, but also somewhat exasperating. It's good that they're admitting they had problems, but it would be better if they hadn't made those mistakes in the first place. They've done this 18 times now, they ought to have a formula for it down at this point, even if it does get bigger and more complex to organise every year.</p><p></p><p></p><p></p><p>Needle part III: Having got the Needle back home, it turns out one of it's functions is an interdimensional gate! So guess who gets sent through it to find out what's on the other side, and if you can kill it and take it's stuff. It sends you to the moon, where you get railroaded into rescuing the princess of a race of intelligent spiders, and well rewarded with lightsabers and vibranium if you succeed. The trappings of the adventure are profoundly silly, but as with the previous instalments, the danger is very real, and very precisely tuned to the capabilities of the pregen characters, with several plot twists that target specific members of the group. (presuming they survived the previous instalments) As with the previous instalments, it would lose a lot if used in a regular campaign with another group of PC's, (and you'd have to deal with how the treasure changes the world long-term if they win it) so I recommend against it, but it's still an interesting read, and the silly elements make it more memorable. It's well worth reading as a historical artifact.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8061900, member: 27780"] [b][u]Polyhedron Issue 26: Sep/Oct 1985[/u][/b] part 3/6 A View of GEN CON 18: Michael Selinker provides our fourth perspective, expanding on the chaos back at the TSR offices. Part of it was due to the computers and printers breaking down, partly Penny Petticord pushing through pneumonia, and partly the entirely avoidable silliness of many of the writers not doing their homework until the night before, only finishing the tournament modules at the last minute. How old are they now? You'd think they'd learn to plan ahead and buffer properly. Maybe next year. So this whole set of accounts is amusing, but also somewhat exasperating. It's good that they're admitting they had problems, but it would be better if they hadn't made those mistakes in the first place. They've done this 18 times now, they ought to have a formula for it down at this point, even if it does get bigger and more complex to organise every year. Needle part III: Having got the Needle back home, it turns out one of it's functions is an interdimensional gate! So guess who gets sent through it to find out what's on the other side, and if you can kill it and take it's stuff. It sends you to the moon, where you get railroaded into rescuing the princess of a race of intelligent spiders, and well rewarded with lightsabers and vibranium if you succeed. The trappings of the adventure are profoundly silly, but as with the previous instalments, the danger is very real, and very precisely tuned to the capabilities of the pregen characters, with several plot twists that target specific members of the group. (presuming they survived the previous instalments) As with the previous instalments, it would lose a lot if used in a regular campaign with another group of PC's, (and you'd have to deal with how the treasure changes the world long-term if they win it) so I recommend against it, but it's still an interesting read, and the silly elements make it more memorable. It's well worth reading as a historical artifact. [/QUOTE]
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