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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8065580" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 27: Nov/Dec 1985</u></strong></p><p></p><p></p><p></p><p>part 1/6</p><p></p><p></p><p></p><p>28 pages. That dwarf has shaved! : points in horror : Ostracise her! Or not, given that it's a new enlightened era where demihumans should be free to express themselves however they wish as long as they're not hurting anyone. Let's see where this issue falls on the conservative/experimental spectrum.</p><p></p><p></p><p></p><p>Notes from HQ: After dealing with a fair amount of chaos in this year's Gen Con, they're trying very hard to do better next year. They're already open to registration for events, and doing their best to debug their database so every member can have their experience levels and subscription time remaining easily accessible and editable. Slightly less ahead of the curve, they encourage submissions for the april fools issue, which is only 4 months away. I know it seems like a long time, but in publication terms, it's really not, especially when editing and rewrites come into play, so get writing if you don't want to miss the deadline and have to wait another year for the right window. You really do have to learn how to think on a different timescale if you want to make it in this business. Even for people who've done it for years, it's not easy for humans to be constantly planning ahead to this degree.</p><p></p><p></p><p></p><p>Dominion: Jon Pickens has finished backconverting magical items into spells, so this article takes a different tack. He asks why Magic Jar doesn't fit into any of the existing spell schools. The vast majority of designers would put it into the least worst option, as they did in the 2e revision where it became a Necromancy spell. Instead, he decides to add a whole new school of Dominion and give us 10 new spells to fill it. Which really still isn't enough for a specialist wizard, but then again, they don't have those yet anyway. Only a couple of these will make it into the next corebook as regular Enchantment/Charm spells, so it does seem like there's a bit of diminishing returns setting in here. Really, this shows that the D&D 8 schools of magic are pretty arbitrary and it's often possible to achieve the same effect under several of them by changing the method and flavour text. There are many magic systems that are both more flexible and more scientifically rigorous, and I think it's a sacred cow that could possibly be slain and replaced by more balanced divisions.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8065580, member: 27780"] [B][U]Polyhedron Issue 27: Nov/Dec 1985[/U][/B] part 1/6 28 pages. That dwarf has shaved! : points in horror : Ostracise her! Or not, given that it's a new enlightened era where demihumans should be free to express themselves however they wish as long as they're not hurting anyone. Let's see where this issue falls on the conservative/experimental spectrum. Notes from HQ: After dealing with a fair amount of chaos in this year's Gen Con, they're trying very hard to do better next year. They're already open to registration for events, and doing their best to debug their database so every member can have their experience levels and subscription time remaining easily accessible and editable. Slightly less ahead of the curve, they encourage submissions for the april fools issue, which is only 4 months away. I know it seems like a long time, but in publication terms, it's really not, especially when editing and rewrites come into play, so get writing if you don't want to miss the deadline and have to wait another year for the right window. You really do have to learn how to think on a different timescale if you want to make it in this business. Even for people who've done it for years, it's not easy for humans to be constantly planning ahead to this degree. Dominion: Jon Pickens has finished backconverting magical items into spells, so this article takes a different tack. He asks why Magic Jar doesn't fit into any of the existing spell schools. The vast majority of designers would put it into the least worst option, as they did in the 2e revision where it became a Necromancy spell. Instead, he decides to add a whole new school of Dominion and give us 10 new spells to fill it. Which really still isn't enough for a specialist wizard, but then again, they don't have those yet anyway. Only a couple of these will make it into the next corebook as regular Enchantment/Charm spells, so it does seem like there's a bit of diminishing returns setting in here. Really, this shows that the D&D 8 schools of magic are pretty arbitrary and it's often possible to achieve the same effect under several of them by changing the method and flavour text. There are many magic systems that are both more flexible and more scientifically rigorous, and I think it's a sacred cow that could possibly be slain and replaced by more balanced divisions. [/QUOTE]
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