Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 8069336" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 27: Nov/Dec 1985</u></strong></p><p></p><p></p><p></p><p>part 5/6</p><p></p><p></p><p></p><p>Dispel Confusion is entirely devoted to Star Frontiers questions this time around, most unusually. </p><p></p><p>Are you going to do any more modules featuring the Eorna? (not unless the line sells a lot more than it is now. )</p><p></p><p>What are the stats for the K'tsa-Kar system? (oops. Here you go.)</p><p></p><p>Does a rocket pack help you reorient in space combat (no more than any other method of propulsion)</p><p></p><p>Can I make my own computer program if I have the skills? (Like new magic items in D&D, you need GM approval for everything.)</p><p></p><p>How good are Sathar at repairing? (the slightly better option)</p><p></p><p>I want to know the history of the setting! (Buy Zebulon's Guide! :teeth ting<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Does having more spaceship skills let you charge extra? (yes)</p><p></p><p>Can you upgrade a computer program? (Yes, but it usually costs as much as buying a whole new one, just like reality) </p><p></p><p>Why is the frontier map two-dimensional? (Because you couldn't handle the complexity of real space navigation. YOU CAN'T HANDLE IT MAN!!!!)</p><p></p><p></p><p></p><p>Gamma Mars: Following on from last issue, they give us a whole load of new martian monsters here. As with last issue, the martian creatures are noticeably less gonzo and more focussed in what special powers they have, as there isn't the same degree of radiation to cause random mutations. This is not to say they aren't dangerous, especially when they work together, as some of them have been selectively bred by the native martians to help them exterminate the human invaders. The result is a collection of creatures that are individually weak, but very dangerous collectively, as they enhance each other and provide a whole load of extra tricks to their creators. You're definitely intended to play these in a Tuckers Kobold's style, harrying, tricking and trapping the PC's to wear them down rather than facing them in a fair fight. Better hope they've figured out some inventive ways to use their own mutations in response. This series is turning out pretty well.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8069336, member: 27780"] [b][u]Polyhedron Issue 27: Nov/Dec 1985[/u][/b] part 5/6 Dispel Confusion is entirely devoted to Star Frontiers questions this time around, most unusually. Are you going to do any more modules featuring the Eorna? (not unless the line sells a lot more than it is now. ) What are the stats for the K'tsa-Kar system? (oops. Here you go.) Does a rocket pack help you reorient in space combat (no more than any other method of propulsion) Can I make my own computer program if I have the skills? (Like new magic items in D&D, you need GM approval for everything.) How good are Sathar at repairing? (the slightly better option) I want to know the history of the setting! (Buy Zebulon's Guide! :teeth ting:) Does having more spaceship skills let you charge extra? (yes) Can you upgrade a computer program? (Yes, but it usually costs as much as buying a whole new one, just like reality) Why is the frontier map two-dimensional? (Because you couldn't handle the complexity of real space navigation. YOU CAN'T HANDLE IT MAN!!!!) Gamma Mars: Following on from last issue, they give us a whole load of new martian monsters here. As with last issue, the martian creatures are noticeably less gonzo and more focussed in what special powers they have, as there isn't the same degree of radiation to cause random mutations. This is not to say they aren't dangerous, especially when they work together, as some of them have been selectively bred by the native martians to help them exterminate the human invaders. The result is a collection of creatures that are individually weak, but very dangerous collectively, as they enhance each other and provide a whole load of extra tricks to their creators. You're definitely intended to play these in a Tuckers Kobold's style, harrying, tricking and trapping the PC's to wear them down rather than facing them in a fair fight. Better hope they've figured out some inventive ways to use their own mutations in response. This series is turning out pretty well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top