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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8071600" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 28: Jan/Feb 1986</u></strong></p><p></p><p></p><p></p><p>part 2/5</p><p></p><p></p><p></p><p>Adventure Among the Clouds: Our cover article goes all Jack and the Beanstalk. Your characters are in a fantasy world, so why not make it properly fantastical, with solid clouds and things living on them? It means once you get to a level where your characters have easy access to flight powers, they can't just cheese most encounters by soaring above them and using missile weapons, as there's plenty of things up there to bump into and challenge you appropriately. It would also explain how cloud and storm giants can maintain viable breeding populations without dominating the earthly ecology and making humanity a minor species - they grow their own giant plants up there. It's like going to another plane of existence, only not quite as difficult or dangerous. Indeed, the whole tone of this article is very much planes-lite, right down to the lengthy description of how spells work differently up there, and a surprisingly strong focus on the physics and ecology of how cloud islands grow, shrink and move with the weather. So this isn't as over the top fantastical as it could be, but it's still a pretty interesting read that opens up another terrain for adventuring in. Just needs a bit more elaboration to fill it with actual scenarios. If you want something a bit more modern and high-flying in it's treatment, check out 13th age, which makes it's cloud overworld into a significant part of the setting rather than a tacked-on afterthought to gate away high level encounters.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8071600, member: 27780"] [b][u]Polyhedron Issue 28: Jan/Feb 1986[/u][/b] part 2/5 Adventure Among the Clouds: Our cover article goes all Jack and the Beanstalk. Your characters are in a fantasy world, so why not make it properly fantastical, with solid clouds and things living on them? It means once you get to a level where your characters have easy access to flight powers, they can't just cheese most encounters by soaring above them and using missile weapons, as there's plenty of things up there to bump into and challenge you appropriately. It would also explain how cloud and storm giants can maintain viable breeding populations without dominating the earthly ecology and making humanity a minor species - they grow their own giant plants up there. It's like going to another plane of existence, only not quite as difficult or dangerous. Indeed, the whole tone of this article is very much planes-lite, right down to the lengthy description of how spells work differently up there, and a surprisingly strong focus on the physics and ecology of how cloud islands grow, shrink and move with the weather. So this isn't as over the top fantastical as it could be, but it's still a pretty interesting read that opens up another terrain for adventuring in. Just needs a bit more elaboration to fill it with actual scenarios. If you want something a bit more modern and high-flying in it's treatment, check out 13th age, which makes it's cloud overworld into a significant part of the setting rather than a tacked-on afterthought to gate away high level encounters. [/QUOTE]
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