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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8075678" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 29: Mar/Apr 1986</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>28 pages. Tom Wham breaks the 4th wall and shows us a wizard's tower full of anachronisms. Silly season has rolled around again, and it looks like they're going all out on it again this year. Let's see if the jokes are funny, or I'll be left groaning at the terrible puns and nonfunctional rules. </p><p></p><p></p><p></p><p>Notes from HQ: They're STILL having computer problems? Just can't get the staff these days. Actually, that's not quite true, as they've just hired 3 new full-time staff members. Hopefully at least one of them will be sufficiently computer-literate to finally sort the stupid thing out. Despite still being behind on their bookkeeping, they're stepping up the number of conventions they're attending and running official tournaments at this year, and the size of their big show at Gen Con. I guess as long as they don't lose the paper records, it'll all get processed eventually. Levelling up in the real world is a lot slower than in the game. </p><p></p><p></p><p></p><p>The Lighter Side of Encounters II: Continuity! You don't see enough of that even in the serious articles! A direct sequel to last year's encounter featuring the same characters. Like that, it has a somewhat absurd premise, but to the characters caught in it, it's a deadly serious situation and the actions of the PC's can make all the difference between success and disaster. Once again, it looks like they're trying to keep these articles humorous, but not so silly or mechanically nonfunctional that they're unusable in a game. Which is exactly what I want to see. A joke becomes funnier when it has multiple layers and can be appreciated by different audiences at different levels of sophistication simultaneously.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8075678, member: 27780"] [b][u]Polyhedron Issue 29: Mar/Apr 1986[/u][/b] part 1/5 28 pages. Tom Wham breaks the 4th wall and shows us a wizard's tower full of anachronisms. Silly season has rolled around again, and it looks like they're going all out on it again this year. Let's see if the jokes are funny, or I'll be left groaning at the terrible puns and nonfunctional rules. Notes from HQ: They're STILL having computer problems? Just can't get the staff these days. Actually, that's not quite true, as they've just hired 3 new full-time staff members. Hopefully at least one of them will be sufficiently computer-literate to finally sort the stupid thing out. Despite still being behind on their bookkeeping, they're stepping up the number of conventions they're attending and running official tournaments at this year, and the size of their big show at Gen Con. I guess as long as they don't lose the paper records, it'll all get processed eventually. Levelling up in the real world is a lot slower than in the game. The Lighter Side of Encounters II: Continuity! You don't see enough of that even in the serious articles! A direct sequel to last year's encounter featuring the same characters. Like that, it has a somewhat absurd premise, but to the characters caught in it, it's a deadly serious situation and the actions of the PC's can make all the difference between success and disaster. Once again, it looks like they're trying to keep these articles humorous, but not so silly or mechanically nonfunctional that they're unusable in a game. Which is exactly what I want to see. A joke becomes funnier when it has multiple layers and can be appreciated by different audiences at different levels of sophistication simultaneously. [/QUOTE]
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