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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8077447" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 29: Mar/Apr 1986</u></strong></p><p></p><p></p><p></p><p>part 3/5</p><p></p><p></p><p></p><p>Fractured Spells: We've been getting lots of new spells every issue for the past year, so it's only fair that they parody this column as well. Another article that's presented as a joke, full of pun names riffing on existing spells, but the resulting spells are actually entirely usable in serious situations, and about the right level for their power as well. </p><p></p><p>Defect Magic is a weaker Mordenkainen's Disjunction. </p><p></p><p>Neutralise person essentially turns the victim into a ghost, unable to affect or be affected by other people. </p><p></p><p>Dissect evil gives you a little more information as to why they're bad. </p><p></p><p>Detect Chum Tells you if a creature is likely to be friendly to you, whatever your alignment. Perfect for Ravenloft where the regular spell is obscured.</p><p></p><p>Purify Fools & Drunks is your basic sudden detox for when neutralise poison would be a bit excessive. </p><p></p><p>Fold person lets you flatten someone to fit them through small spaces. Very handy for sequence breaking dungeons.</p><p></p><p>Continual Lice gives you a persistently recurring infestation until magically cured. </p><p></p><p>Exercise is basically Otto's irresistible dance, only lower level, and, y'know, resistible. </p><p></p><p>Detect Snores & Fits lets you know the number and location of all sleeping creatures within range. This of course is also very handy for telling if someone is only pretending to be asleep.</p><p></p><p>Pass without Taste lets you consume spoiled, poisoned, or merely ultraspicy foods without ill effect. Exceedingly useful in political intrigue games. </p><p></p><p>Shenanigan subjects the victim to minor random pranks, for when a long term curse would be a bit too mean. </p><p></p><p>Control Temper 10' Radius forces everyone to be calm and reasonable, which is incredibly handy when you're dealing with adventurers.</p><p></p><p>Unkind Familiar gives you a different, somewhat grumpier selection of animals than a regular find familiar spell. </p><p></p><p>Soap Trick is just a mildly reflavored Grease spell. That's been a staple of so many serious campaigns that i don't even see why this is a joke.</p><p></p><p>Leopold's Tiny Mutt creates a magical bulldog to clamp jaws around someone or something and impede them.</p><p></p><p>So yeah. These are all entirely usable in a serious campaign without ruining the tone or breaking the system, and some are very good utility spells indeed. This is one article I can happily recommend completely unironically.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8077447, member: 27780"] [b][u]Polyhedron Issue 29: Mar/Apr 1986[/u][/b] part 3/5 Fractured Spells: We've been getting lots of new spells every issue for the past year, so it's only fair that they parody this column as well. Another article that's presented as a joke, full of pun names riffing on existing spells, but the resulting spells are actually entirely usable in serious situations, and about the right level for their power as well. Defect Magic is a weaker Mordenkainen's Disjunction. Neutralise person essentially turns the victim into a ghost, unable to affect or be affected by other people. Dissect evil gives you a little more information as to why they're bad. Detect Chum Tells you if a creature is likely to be friendly to you, whatever your alignment. Perfect for Ravenloft where the regular spell is obscured. Purify Fools & Drunks is your basic sudden detox for when neutralise poison would be a bit excessive. Fold person lets you flatten someone to fit them through small spaces. Very handy for sequence breaking dungeons. Continual Lice gives you a persistently recurring infestation until magically cured. Exercise is basically Otto's irresistible dance, only lower level, and, y'know, resistible. Detect Snores & Fits lets you know the number and location of all sleeping creatures within range. This of course is also very handy for telling if someone is only pretending to be asleep. Pass without Taste lets you consume spoiled, poisoned, or merely ultraspicy foods without ill effect. Exceedingly useful in political intrigue games. Shenanigan subjects the victim to minor random pranks, for when a long term curse would be a bit too mean. Control Temper 10' Radius forces everyone to be calm and reasonable, which is incredibly handy when you're dealing with adventurers. Unkind Familiar gives you a different, somewhat grumpier selection of animals than a regular find familiar spell. Soap Trick is just a mildly reflavored Grease spell. That's been a staple of so many serious campaigns that i don't even see why this is a joke. Leopold's Tiny Mutt creates a magical bulldog to clamp jaws around someone or something and impede them. So yeah. These are all entirely usable in a serious campaign without ruining the tone or breaking the system, and some are very good utility spells indeed. This is one article I can happily recommend completely unironically. [/QUOTE]
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