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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8082634" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 31: Jul/Aug 1986</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>31 pages. Flying saucers and giant mecha? That's a turnup for the books. Are they together, or fighting, and if so which side will the players be on? Let's see if it'll be high-flying interstellar awesomeness, or anal probingly awful (honey, with this code of conduct? I don't think so) in here. </p><p></p><p></p><p></p><p>Notes From HQ: Convention season seems to have gone considerably more smoothly this year, as there's no tales of disaster and equipment malfunction. Instead, there's a lengthy list of thanks which shows that success has a thousand fathers, while failure is an orphan. Gen Con as a whole was once again bigger than ever, and they managed to run more tournament games than ever. It's good to see them learning from their mistakes and being better organised this time around. In other signs of progress, they now have a dedicated computer programmer on the team, so hopefully their woes in that area are finally over, and they've closed submissions on the competition to name their new city. Now, which of the more than 150 options will they choose to be the winner? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> One plotline is resolved, but another is still being teased out slowly to keep readers interested. That's the kind of planning I like to see in a long-running series. </p><p></p><p></p><p></p><p>Letters: Our first letter is from someone thoroughly peeved at how incompetent and TSR-centric the RPGA is. They're a lot more patient and civil with him than I would be. They need to cover their asses in a legal sense. (and also a literal one), so those ®'s and ™'s aren't going anywhere. If you want the RPGA to run tournament games by other companies, you need to be the change you want to see. They'd love to be able to cover the entire hobby, but network externalities mean big games tend to crowd out the smaller ones, particularly when it comes to creating tournament adventures and finding people to participate in them. </p><p></p><p>Our second letter is from the writer of Fletcher's Corner, turning the gun on the laziness of the average RPGA member. There's over 10,000 of us now. Surely we should be able to create, edit and moderate our own tournament adventures without being dependent on cheesy rush-job crap by official TSR writers who aren't held to the same quality control standards as regular members. It would be nice, agree the staff. Get off your asses and stop expecting people to spoon-feed you passive entertainment. This is roleplaying, goddamnnit, take on a role and we'll all have more fun!</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8082634, member: 27780"] [b][u]Polyhedron Issue 31: Jul/Aug 1986[/u][/b] part 1/5 31 pages. Flying saucers and giant mecha? That's a turnup for the books. Are they together, or fighting, and if so which side will the players be on? Let's see if it'll be high-flying interstellar awesomeness, or anal probingly awful (honey, with this code of conduct? I don't think so) in here. Notes From HQ: Convention season seems to have gone considerably more smoothly this year, as there's no tales of disaster and equipment malfunction. Instead, there's a lengthy list of thanks which shows that success has a thousand fathers, while failure is an orphan. Gen Con as a whole was once again bigger than ever, and they managed to run more tournament games than ever. It's good to see them learning from their mistakes and being better organised this time around. In other signs of progress, they now have a dedicated computer programmer on the team, so hopefully their woes in that area are finally over, and they've closed submissions on the competition to name their new city. Now, which of the more than 150 options will they choose to be the winner? ;) One plotline is resolved, but another is still being teased out slowly to keep readers interested. That's the kind of planning I like to see in a long-running series. Letters: Our first letter is from someone thoroughly peeved at how incompetent and TSR-centric the RPGA is. They're a lot more patient and civil with him than I would be. They need to cover their asses in a legal sense. (and also a literal one), so those ®'s and ™'s aren't going anywhere. If you want the RPGA to run tournament games by other companies, you need to be the change you want to see. They'd love to be able to cover the entire hobby, but network externalities mean big games tend to crowd out the smaller ones, particularly when it comes to creating tournament adventures and finding people to participate in them. Our second letter is from the writer of Fletcher's Corner, turning the gun on the laziness of the average RPGA member. There's over 10,000 of us now. Surely we should be able to create, edit and moderate our own tournament adventures without being dependent on cheesy rush-job crap by official TSR writers who aren't held to the same quality control standards as regular members. It would be nice, agree the staff. Get off your asses and stop expecting people to spoon-feed you passive entertainment. This is roleplaying, goddamnnit, take on a role and we'll all have more fun! [/QUOTE]
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