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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8086158" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 32: Sep/Oct 1986</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>32 pages. The Worf effect is in full force on this cover. Once again Klingons are used as chumps to demonstrate when a new alien race is bigger and badder than them. Of course, in an RPG, you have to be a little more careful about this than a TV show, especially if you plan to make them available as a PC race at some point. Let's see if the contents of this issue are well-balanced or potentially game-breaking. </p><p></p><p></p><p></p><p>Notes From HQ: Penny Petticord quits abruptly, leaving Barbara Young in the lead editor's seat. Yikes. This upsets their schedule even more than it was already, and they'll be using a bunch of guest editors to get the next few issues done simultaneously, until they finally have things back on track and get a permanent replacement. This means they need your help more than ever, especially if you ever want the RPGA to become independent from TSR. Send in articles! Write tournament adventures! Take on admin duties! We can get through this together! Certainly no shortage of drama in the offices back then. Let's hope their quality control doesn't go to pieces as they try to co-ordinate all the guest star staff.</p><p></p><p></p><p></p><p>Letters to HQ: Following directly on from the editorial, our first letter is Penny saying goodbye. She's one of the few TSR staff who decided to side with Gary over Lorraine :wolves howl, rumble of thunder: when he was forced out of TSR, and joined him in forming New Infinities Productions along with Kim Mohan & Frank Mentzer. A laudable but ultimately doomed demonstration of loyalty, that would only last a few years before the company died and Kim & Penny were forced to come crawling back to their old company, while Frank quit the industry entirely. So this is a pretty dramatic turning point not only for the newszine, but the company as a whole. In the long run it'll affect every aspect of their operations. Welcome to one of the big forks in RPG history, where things could have gone very differently if it hadn't happened. </p><p></p><p>Slightly less dramatic, but also somewhat significant long-term, is a letter from regular forumite David Carl Argall responding very positively to the concept of specialist wizards, but not at all to the specifics in the article, and giving his own suggestions in response. This is one area where getting lots of people to contribute ideas will definitely help the final product come out better. </p><p></p><p>Finally, we have a very lengthy letter on the Living City, why a coastal location is optimal for it in terms of terrain types, and how it might logically be named and constructed in a way that's both realistic and allows for lots of adventure possibilities. Good to see there are people who are very passionate about these things contributing. Hopefully they won't get too competitive or annoyed about only having small fractions of each of their ideas used. </p><p></p><p></p><p></p><p>Following directly on from the last letter, they update us on their deliberations about the name of the Living City, giving us 19 of their favourite submissions and asking us to vote on them. None of them are the actual final result, which reminds us that this isn't really a democracy, and there's still going to be more developments before they come to a final decision. Just what political and legal nonsense will be involved behind the scenes here?</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8086158, member: 27780"] [b][u]Polyhedron Issue 32: Sep/Oct 1986[/u][/b] part 1/5 32 pages. The Worf effect is in full force on this cover. Once again Klingons are used as chumps to demonstrate when a new alien race is bigger and badder than them. Of course, in an RPG, you have to be a little more careful about this than a TV show, especially if you plan to make them available as a PC race at some point. Let's see if the contents of this issue are well-balanced or potentially game-breaking. Notes From HQ: Penny Petticord quits abruptly, leaving Barbara Young in the lead editor's seat. Yikes. This upsets their schedule even more than it was already, and they'll be using a bunch of guest editors to get the next few issues done simultaneously, until they finally have things back on track and get a permanent replacement. This means they need your help more than ever, especially if you ever want the RPGA to become independent from TSR. Send in articles! Write tournament adventures! Take on admin duties! We can get through this together! Certainly no shortage of drama in the offices back then. Let's hope their quality control doesn't go to pieces as they try to co-ordinate all the guest star staff. Letters to HQ: Following directly on from the editorial, our first letter is Penny saying goodbye. She's one of the few TSR staff who decided to side with Gary over Lorraine :wolves howl, rumble of thunder: when he was forced out of TSR, and joined him in forming New Infinities Productions along with Kim Mohan & Frank Mentzer. A laudable but ultimately doomed demonstration of loyalty, that would only last a few years before the company died and Kim & Penny were forced to come crawling back to their old company, while Frank quit the industry entirely. So this is a pretty dramatic turning point not only for the newszine, but the company as a whole. In the long run it'll affect every aspect of their operations. Welcome to one of the big forks in RPG history, where things could have gone very differently if it hadn't happened. Slightly less dramatic, but also somewhat significant long-term, is a letter from regular forumite David Carl Argall responding very positively to the concept of specialist wizards, but not at all to the specifics in the article, and giving his own suggestions in response. This is one area where getting lots of people to contribute ideas will definitely help the final product come out better. Finally, we have a very lengthy letter on the Living City, why a coastal location is optimal for it in terms of terrain types, and how it might logically be named and constructed in a way that's both realistic and allows for lots of adventure possibilities. Good to see there are people who are very passionate about these things contributing. Hopefully they won't get too competitive or annoyed about only having small fractions of each of their ideas used. Following directly on from the last letter, they update us on their deliberations about the name of the Living City, giving us 19 of their favourite submissions and asking us to vote on them. None of them are the actual final result, which reminds us that this isn't really a democracy, and there's still going to be more developments before they come to a final decision. Just what political and legal nonsense will be involved behind the scenes here? [/QUOTE]
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