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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8092341" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 1: Sep/Oct 1986</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>Guardians of the Tomb: We finish off with a little one-room adventure like the ones they put in Polyhedron before realising they could actually squeeze full adventures in there. A tomb in a swamp with some undead and some traps? Definitely seen that before. The most interesting thing here is the introduction of Razorweed, which would be adapted into Razorvine and become a lot more frequent in appearances when they released the Planescape setting. So this is mildly influential as it introduces a new monster that would then go into common circulation, but as an adventure in itself, it's easily the weakest one in the issue. Any magazine is going to have at least one article per issue that's chosen primarily to make sure the amount of content precisely fits the page count, and that'll be more noticeable in here than Dragon due to the longer average length of each one. Such are the limitations of physical publishing.</p><p></p><p></p><p></p><p>Subscriptions for magazines are usually cheaper than buying them at the newsstand in general, but they're making them extra cheap as a limited time offer to help get the magazine rolling. Buy now or miss out! No lifetime subscriptions this time around though. They're not making that mistake again.</p><p></p><p></p><p></p><p>This definitely felt a lot more like a polished product than the first issues of Dragon or Polyhedron, which reflects how much later in TSR's history it started. Budget & production values are slightly lower than Dragon, as they're still running this as an experiment, unsure if it'll be a long term thing, but the staff are bringing their full skill and experience to bear nonetheless. The selection of adventures was pretty good too, although I suspect they were saving them up for a while in preparation, and they'll become more uneven once they've been going a while and have to feed the deadline beast regularly. Let's see how quickly they settle into a rut or evolve with time and experience.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8092341, member: 27780"] [b][u]Dungeon Issue 1: Sep/Oct 1986[/u][/b] part 5/5 Guardians of the Tomb: We finish off with a little one-room adventure like the ones they put in Polyhedron before realising they could actually squeeze full adventures in there. A tomb in a swamp with some undead and some traps? Definitely seen that before. The most interesting thing here is the introduction of Razorweed, which would be adapted into Razorvine and become a lot more frequent in appearances when they released the Planescape setting. So this is mildly influential as it introduces a new monster that would then go into common circulation, but as an adventure in itself, it's easily the weakest one in the issue. Any magazine is going to have at least one article per issue that's chosen primarily to make sure the amount of content precisely fits the page count, and that'll be more noticeable in here than Dragon due to the longer average length of each one. Such are the limitations of physical publishing. Subscriptions for magazines are usually cheaper than buying them at the newsstand in general, but they're making them extra cheap as a limited time offer to help get the magazine rolling. Buy now or miss out! No lifetime subscriptions this time around though. They're not making that mistake again. This definitely felt a lot more like a polished product than the first issues of Dragon or Polyhedron, which reflects how much later in TSR's history it started. Budget & production values are slightly lower than Dragon, as they're still running this as an experiment, unsure if it'll be a long term thing, but the staff are bringing their full skill and experience to bear nonetheless. The selection of adventures was pretty good too, although I suspect they were saving them up for a while in preparation, and they'll become more uneven once they've been going a while and have to feed the deadline beast regularly. Let's see how quickly they settle into a rut or evolve with time and experience. [/QUOTE]
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